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theOden -
Is this mission intended to be a Coop or Multiplayer Online ? WildWillie |
#2
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It's built as coop on "dogfight basis" (like Zuti MDS in 1946)
Mission should be fine running solo hosting multiplayer with a password (thats how I usually play it) and as coop or TvT. Think I've noticed that balloons height isn't propagated over net in MP though so it might be a hard time for clients finding the defence positions on full real - maybe allow icons for gameplay sake. Edit: Also, it is important that you place the files in mp/co-op/ folder or the script will not find the mission file (hopefully luthier and team will make scripts work from their own folder rather than this hard coded approach they have today ![]()
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![]() Last edited by theOden; 02-10-2012 at 06:30 AM. |
#3
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Updated first post for Release 4 adjustments.
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