Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Real Warfare 2: Northern Crusades

Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-29-2012, 07:26 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default my first campaign modification

First test modding the campaign

https://rapidshare.com/files/3629586...gn-mod_1.0.rar

Changes:

- when a castle or cities is taken is possible a reconquest army is generated in one of enemy cities, this army will try or to reconquest the town\castle or to defeat the conquerors army
- when a village is burned, if in the town\castle of reference for the village is present a lord\warband\patrol army this will try to defeat the ravagers army (can be the army which attack is less strong than the ravagers).

(note the changes don't works during the storyline part of campaign, because they can cause big problems to little armies)
Reply With Quote
  #2  
Old 01-29-2012, 08:07 PM
ChrisG ChrisG is offline
Approved Member
 
Join Date: Apr 2011
Posts: 64
Default

Nice! Are these changes affect both the AI and the player??
Reply With Quote
  #3  
Old 01-30-2012, 06:27 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

Yes, is valid for AI and player
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.