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#1
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Of course, what would be amazingly cool is if you could select kill claiming options by realism level and air force. Default would be the current system - more or less instant kill claiming and only one pilot gets credit. But, you could have these options: 1) Different Kill Claim Options. A) Easy Credit: Basically, make stuff up. If you scored hits on an E/A, you can claim a kill. B) Strict Claiming: Your kill must be confirmed by at least one friendly unit, or it must fall on land behind friendly lines. Unless you have a gun camera system, solo kills far behind enemy lines don't get counted. 2) Partial Credit: You can claim damaged, probable kills and confirmed kills. 3) Shared Credit: You can "split" kills with other pilots who also scored hits on the plane. 4) Ground killed planes count as air kills. 5) Damaged heavy bombers count as 1 kill. Destroyed heavy bombers count as 2 "kills." 6) Killed planes are sorted by nationality. 7) Kill markings are different based on which air force you're flying for, the nationality of your opponents and/or the theater you're flying in. |
#2
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When I first read that in 4.11 the AI would check the line of fire before opening up, I hoped I would no longer have to fear my overzealous AI mates firing from behind my back and right over my head to get the aircraft I'm after. However, the current situation seems even worse in that respect. Is that a side effect of the general increase in AI's aggressiveness?
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