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#1
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errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.
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#2
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One thing for sure.. the legacy DX11 code is in CoD. That is to say you can set it to D3D11_0 and it will run the DX11 'feature levels'.. But It is not recomended! 1C stated that at the time of release, MS had some issues with the DX11 feature levels, thus 1C downgraded the featue levels to DX10.. Which is doable since the DX11 API supports DX9 threw DX11 feature levels
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-13-2012 at 07:41 PM. |
#3
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Its a fresh engine written for D3D so it probably works via a OGL wrapper somehow which inevitably is much slower.
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#4
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#5
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I don't see any "calling" OGL libraries only DX
![]() Last edited by KG26_Alpha; 01-13-2012 at 07:19 PM. |
#6
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What's puzzling me is they're still seeing graphics on the screen after changing the config setting to OpenGL
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#7
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No big deal. |
#8
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That would have been my guess too, probably using DX9 instead of DX10, which might explain why some people get an increase in performance, whilst others don´t.
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#9
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Correct!
You can also Set Render=BungaBunga, it has no effect! Each setting which are not DX9_0/1 or DX10_0 /1 are ignored and the lowest common settings are used and this is DX9. |
#10
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WHAT!!! no bungabunga api support? thats just typical....another broken promise!!
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