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  #11  
Old 01-11-2012, 08:50 PM
Slayer Slayer is offline
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This makes me wonder if theres a way to force DX9 mode instead of DX10?

Edit: tried changing the value to D3D9 and it worked (verified via EVGA precision that it was indeed in DX9 mode)

Last edited by Slayer; 01-11-2012 at 09:05 PM.
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  #12  
Old 01-11-2012, 09:05 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Slayer View Post
This makes me wonder if theres a way to force DX9 mode instead of DX10?
Sure it does... change the render to Render=D3D9_0

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  #13  
Old 01-11-2012, 09:42 PM
Slayer Slayer is offline
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On my system all it does is revert to DX9 ( at least thats the mode EVGA precision says its running in)


Don't think this works.
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  #14  
Old 01-13-2012, 01:04 AM
Codex Codex is offline
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errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.
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  #15  
Old 01-13-2012, 01:44 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Codex View Post
errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.
One thing for sure.. the legacy DX11 code is in CoD. That is to say you can set it to D3D11_0 and it will run the DX11 'feature levels'.. But It is not recomended! 1C stated that at the time of release, MS had some issues with the DX11 feature levels, thus 1C downgraded the featue levels to DX10.. Which is doable since the DX11 API supports DX9 threw DX11 feature levels
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 01-13-2012 at 07:41 PM.
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  #16  
Old 01-13-2012, 02:08 AM
CharveL CharveL is offline
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Its a fresh engine written for D3D so it probably works via a OGL wrapper somehow which inevitably is much slower.
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  #17  
Old 01-13-2012, 09:30 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Slayer View Post
On my system all it does is revert to DX9 ( at least thats the mode EVGA precision says its running in)


Don't think this works.
I believe this is that simple.
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  #18  
Old 01-13-2012, 06:51 PM
Avala Avala is offline
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Quote:
Originally Posted by Codex View Post
errrr .... unless I've missed something here, CloD shouldn't work using OpenGL at all. It was originally based on DX only. Unless they've got legacy code from IL-1946 in there.
Tzing tzing tzing!!! We got the winner! (that would explain why "the cliffs" itself are just a objects and not integral part of the terrain)
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  #19  
Old 01-13-2012, 07:08 PM
KG26_Alpha KG26_Alpha is offline
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I don't see any "calling" OGL libraries only DX


Last edited by KG26_Alpha; 01-13-2012 at 07:19 PM.
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  #20  
Old 01-13-2012, 09:31 PM
Codex Codex is offline
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What's puzzling me is they're still seeing graphics on the screen after changing the config setting to OpenGL
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