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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I STILL take off from those two airfields successfully. I think that someone said that rather than just jumping into an aircraft at a particular airfield, you need to do further planning than just getting in and rolling. If you like to take off at Hawkinge - instead take off at Limpne. I take off there also many times using the hills and valleys to my advantage and jump 109 pilots who don't know how to fly the 109. You just stated that 109's were circling and spit 2a's ran them off. Then that's when you take off mate!! Then plan your exit from that field carefully and utilize your aircraft to optimum performance. I really don't know what your problem is other than not spawning in a planned way. One more thing. Numbers on the server mean squat. Five of those numbers could be in bombers! |
#2
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If the team is very imbalanced, I will just take a bomber or a "heavy fighter" (ME110) and go for ground targets practice (this does not mean ground Huris/Spits, lol).
~S~ |
#3
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Hm strafing could be prevent via script, make a area around an airfield if a enemy plane enter it, you can destroy him or disable his weapons. You can also only enable this "shield" if the balancing is to bad. But it's not historical
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#4
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I don't think team balancing was a very prominent feature during the Battle of Britain.
I've often wondered, why is there always such a burning need to place online opponents on an identical footing? Always with the new rules to do this, new rules to forbid that. It tends to loose sight of real historical context and stamp out individuality of creativity in the player. |
#5
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24 vs 10 is no fun for one side and vulchering is not very 'historic' and certainly not a 'creative' tactic... Actually, let me clarify: Some cheap tactics are okay in light amounts, but if it's a chronic problem then we should be looking into it. Last edited by recoilfx; 01-04-2012 at 12:54 PM. Reason: Clarifing |
#6
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To be honest that 24 v 10 is the worst I have seen but it is usual for one side to have 3 to 4 players more which is fine by me.
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#7
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The team imbalances go both ways, during the time I was on last night (20:00 to 22:30 EST) the teams were between 2:1 and 3:2, advantage RED.
Since the ATAG server made available the Spit IIa I have found that my only chance to defeat them is to grab a Stuka and hit them on the ground. If I'm in a 109 and I get a IIa on my six I'm as good as dead. The Spit IIa has left a bad taste in the mouth of many BLUE pilots and that has caused them to jump to the top of the most wanted list. |
#8
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#9
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Maybe we can just increase the accuracy of the AAs at low attitudes?
I fly Blue 99% of the time and I've been strafed more times than I can count. A 109 caught with no alt advantage is much vulnerable than the the brits in the same scenario. |
#10
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We just need more online players so we can have dedicated airbase patrols
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