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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #51  
Old 01-01-2012, 07:32 PM
Chivas Chivas is offline
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Originally Posted by KG26_Alpha View Post
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.
I agree that COD still needs alot of other work, but one of the few servers with any people in it, is the ATAG server where most people are flying missions together on comms. The missions are more COOP related, than airquake. Both sides have ground targets and organize flights of bombers some with multiple people in the same bomber, others fly escort, while others provide cover over the target area. This have very little in commone with airquake.
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  #52  
Old 01-01-2012, 08:03 PM
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Chivas, ive spent prob about 30 hours on ATAG and ive never seen more than 2 human bombers together plus 1 escort.
most of my time was spent chasing vashising dots and stopping 109s straffing airfields.
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  #53  
Old 01-01-2012, 08:10 PM
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Chivas, ive spent prob about 30 hours on ATAG and ive never seen more than 2 human bombers together plus 1 escort.
most of my time was spent chasing vashising dots and stopping 109s straffing airfields.
It's getting much better once you are on coms, in this quite a few flights get together. My fav was a 5 ship 110 raid so far.

However, ATAG provides a very static environment and I am looking forward to the day when there will be more moving targets, triggers and dynamic missions.
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  #54  
Old 01-01-2012, 08:14 PM
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I will give it another go tomorrow.
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  #55  
Old 01-01-2012, 09:26 PM
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It's getting much better once you are on coms, in this quite a few flights get together. My fav was a 5 ship 110 raid so far.

However, ATAG provides a very static environment and I am looking forward to the day when there will be more moving targets, triggers and dynamic missions.
I agree triggers which are great feature available now, but I'm not sure how easy it is to implement, or how it effects frame rates at this time. Moving targets are also available on the servers, but again I don't now how well they work. When everything gets sorted and optimized by the developer/ community, the missions will be awesome.
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  #56  
Old 01-01-2012, 09:59 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by HR_Naglfar View Post
So better not evolve and keep everything the same forever just to keep the continuity?

Hyperlobby also works with CoD btw...

Yes evolution is good ........ if we can evolve and continue, at the moment its not for many of us.

Continuity = £ & $


Re: Hyperlobby


http://forum.1cpublishing.eu/showthread.php?t=25745



.

Last edited by KG26_Alpha; 01-01-2012 at 10:03 PM.
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  #57  
Old 01-03-2012, 01:35 AM
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Why did they have to get rid ouf the IL2: FB lobby system? I just got CloD and still haven't figured out how to play it with friends my own server.

I can't even see if they have connected, although the chat works fine. The plane selection is very buggy, and only the server owner can press fly - others will stay at the lobby.

Honestly it can't possibly be this buggy, I must be doing something wrong? If I only did figure out what. Never had problems with 1946, although it had no server list, atleast the listen server creator worked perfectly.
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  #58  
Old 01-03-2012, 03:07 AM
Chivas Chivas is offline
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Originally Posted by Rikupsoni View Post
Why did they have to get rid ouf the IL2: FB lobby system? I just got CloD and still haven't figured out how to play it with friends my own server.

I can't even see if they have connected, although the chat works fine. The plane selection is very buggy, and only the server owner can press fly - others will stay at the lobby.

Honestly it can't possibly be this buggy, I must be doing something wrong? If I only did figure out what. Never had problems with 1946, although it had no server list, atleast the listen server creator worked perfectly.
The COD developer has nothing to do with Hyperlobby. Hyperlobby was setup by a third party who I believe is in the process of adding COD to their sim list.

COD is quite buggy as it had to be released before it was finished for financial reasons. They have address some issues with patches and are in the process of developing further patches for COD while also developing a sequel which can be merged with COD.
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  #59  
Old 01-03-2012, 06:16 AM
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Originally Posted by Rikupsoni View Post
Why did they have to get rid ouf the IL2: FB lobby system? I just got CloD and still haven't figured out how to play it with friends my own server.

I can't even see if they have connected, although the chat works fine. The plane selection is very buggy, and only the server owner can press fly - others will stay at the lobby.

Honestly it can't possibly be this buggy, I must be doing something wrong? If I only did figure out what. Never had problems with 1946, although it had no server list, atleast the listen server creator worked perfectly.
You are wrong, its perfect the way it is. We dont need that old CO-OP system that worked fecking every time.
I mean look at all the people playing CO-OPs every night.
Luthier says its staying as it is.
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  #60  
Old 01-03-2012, 06:25 AM
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You are wrong, its perfect the way it is. We dont need that old CO-OP system that worked fecking every time.
I mean look at all the people playing CO-OPs every night.
Luthier says its staying as it is.
I've never been a huge fan of the old Co Op system. It always had a "staged" feeling to it, utterly artifical. I see the benefits in regards to online wars, but it still always reminded of a more Call of Duty style system then anything else, with the sole exception being "dead stays dead", or simply a football tournament. There must be better, more dynamic and immersive ways of conducting squad style combat without relying to a rather static and outdated system that requires pilots to wait for ages until a new mission was set up for running. I am seriously wondering ppl stick to this system just because they lack the imagination to get something better implemented by themseves or the Devs providing a more natural feel for historic airware.
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Last edited by Bewolf; 01-03-2012 at 06:34 AM.
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