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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-31-2011, 06:42 PM
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furbs furbs is offline
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Lets hope your right, and time will tell. Because so far NOTHING is happening online for sqds apart from air quake on ATAG.

Ive not seen one new style coop(how do we find one?) online so far.
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Last edited by furbs; 12-31-2011 at 06:45 PM.
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  #2  
Old 01-01-2012, 04:59 PM
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Quote:
Originally Posted by furbs View Post
Lets hope your right, and time will tell. Because so far NOTHING is happening online for sqds apart from air quake on ATAG.

Ive not seen one new style coop(how do we find one?) online so far.
Certainly true for the Dangerdogz.

We wait patiently..........
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  #3  
Old 01-01-2012, 06:00 PM
Chivas Chivas is offline
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There probably won't be an exodus of simmers from 46 to play COD online until most of the issues are fixed for people with average computers. Personally I've been able to fly the ATAG server with no problems. Not sure if its because I have decent computer with a separate OP and SSD for COD only, or just lucky.
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  #4  
Old 01-01-2012, 06:58 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Chivas View Post
There probably won't be an exodus of simmers from 46 to play COD online until most of the issues are fixed for people with average computers. Personally I've been able to fly the ATAG server with no problems. Not sure if its because I have decent computer with a separate OP and SSD for COD only, or just lucky.
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.

Last edited by KG26_Alpha; 01-01-2012 at 07:06 PM.
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  #5  
Old 01-01-2012, 07:10 PM
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Quote:
Originally Posted by KG26_Alpha View Post
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.
quoted for truth, spot on.

anyway, roll on 4.11.

Last edited by fruitbat; 01-01-2012 at 07:20 PM.
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  #6  
Old 01-01-2012, 07:25 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.
this is true. when i decided to trey hte game online i googled " how to paly il2 online" go the link of hyperloby typed in chat "hi, im a noob" and then i had these like 5 offers to different squads and a lot of guys teaching me how to use it, and told me what foruns i should go to and all that stuff.
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  #7  
Old 01-01-2012, 07:30 PM
HR_Naglfar HR_Naglfar is offline
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So better not evolve and keep everything the same forever just to keep the continuity?

Hyperlobby also works with CoD btw...
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  #8  
Old 01-01-2012, 09:59 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by HR_Naglfar View Post
So better not evolve and keep everything the same forever just to keep the continuity?

Hyperlobby also works with CoD btw...

Yes evolution is good ........ if we can evolve and continue, at the moment its not for many of us.

Continuity = £ & $


Re: Hyperlobby


http://forum.1cpublishing.eu/showthread.php?t=25745



.

Last edited by KG26_Alpha; 01-01-2012 at 10:03 PM.
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  #9  
Old 01-01-2012, 07:32 PM
Chivas Chivas is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Don't think pc powers the main problem holding up migration, its simply the fact the transition is so difficult, GUI, Steam, etc etc.
Many IL2 1946 users are used to the Hyperlobby and the format used to fly there,
CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet.

Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game.

Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler.

The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales
and generally keeping a huge interest gong with the IL2 series.

I cant see a few Dog Fight servers on Steam holding user interest for long.


.
I agree that COD still needs alot of other work, but one of the few servers with any people in it, is the ATAG server where most people are flying missions together on comms. The missions are more COOP related, than airquake. Both sides have ground targets and organize flights of bombers some with multiple people in the same bomber, others fly escort, while others provide cover over the target area. This have very little in commone with airquake.
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  #10  
Old 01-01-2012, 08:03 PM
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Chivas, ive spent prob about 30 hours on ATAG and ive never seen more than 2 human bombers together plus 1 escort.
most of my time was spent chasing vashising dots and stopping 109s straffing airfields.
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