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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #91  
Old 12-18-2011, 11:34 PM
IvanK IvanK is offline
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Just did a simple test and it worked.



I placed 4 Transmitter towers and 4 Receiver towers .... i.e. a standard CH Radar setup at Dungeness. I assigned them to RED. I placed 4 HEIII out in the channel at 2000, flying directly towards the CH units. These were well outside visual range. No other AI aircraft in the Mission.

I placed myself in Spit IA over Dungeness. About 40 seconds into the mission I received a Voice and Text message with Target details that were correct.

I couldn't get any of the Vector or other commands to work though.

I am not sure if its modelled but CH units were Directional and not Omni directional like CH LOW units or those with Rotating antennas. Perhaps some of the Radar issues are directional ones ?

Single mission file attached.
Attached Files
File Type: zip SpitIA_Radartest.zip (846 Bytes, 3 views)
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  #92  
Old 12-19-2011, 12:00 AM
5./JG27.Farber 5./JG27.Farber is offline
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That test is invalid if you were flying a red spit. YOUR aircraft will spot things, sometimes even beyond visable range.



Quote:
Originally Posted by klem View Post
ok

Spent two hours in there tonight. Its pretty well hopeless with small numbers and without radar unless we get lucky. Some of our guys found 2 110s late on but couldn't catch them.
Heheh that was me and Klein! I shot up one of your guys in a Hurricane and then we skedaddled. That was fun, it was interesting to be dive bombing a factory and shooting an Indianer of your leads tail at the same time.... Real question is did I hit the factory?

Last edited by 5./JG27.Farber; 12-19-2011 at 12:02 AM.
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  #93  
Old 12-19-2011, 01:32 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by IvanK View Post
Just did a simple test and it worked.



I placed 4 Transmitter towers and 4 Receiver towers .... i.e. a standard CH Radar setup at Dungeness. I assigned them to RED. I placed 4 HEIII out in the channel at 2000, flying directly towards the CH units. These were well outside visual range. No other AI aircraft in the Mission.

I placed myself in Spit IA over Dungeness. About 40 seconds into the mission I received a Voice and Text message with Target details that were correct.

I couldn't get any of the Vector or other commands to work though.

I am not sure if its modelled but CH units were Directional and not Omni directional like CH LOW units or those with Rotating antennas. Perhaps some of the Radar issues are directional ones ?

Single mission file attached.
Did you run the mission through the console (-server) or in game GUI?
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  #94  
Old 12-19-2011, 02:12 AM
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Richie Richie is offline
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For those who have never been in a Bomber Night before. This is what they can be on a good night in Spits VS 109s. I'm sure in time things will come around in COD


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  #95  
Old 12-19-2011, 06:19 AM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by cheesehawk View Post
Assign guys to fly patrols over the target areas, saving a flight or two for intercept duties. You will get contact messages when player aircraft find E/A also! Not the best fix, but it would work. Think N.Africa, where no one had radar, heh.
Would it make sense to just hide some AI aircraft on the ground to serve as "spotters"? Or are those removed by the engine when standing still after a while?
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  #96  
Old 12-19-2011, 07:04 AM
IvanK IvanK is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Did you run the mission through the console (-server) or in game GUI?
Just straight out from the game GUI.
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  #97  
Old 12-19-2011, 07:08 AM
IvanK IvanK is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
That test is invalid if you were flying a red spit. YOUR aircraft will spot things, sometimes even beyond visable range.





Heheh that was me and Klein! I shot up one of your guys in a Hurricane and then we skedaddled. That was fun, it was interesting to be dive bombing a factory and shooting an Indianer of your leads tail at the same time.... Real question is did I hit the factory?
Invalid flying a Red spit ... I am not going to get info from a Red Radar in Blue aeroplane.
As to "My" aeroplane being able to see things outside visible range ... well thats an invalid comment as well ... What is considered a suitable range then ? What evidence is their thats its "me" seeing the HEIII's ?

I will retest putting the HEIII's double the range from Dungeness and me over London.
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  #98  
Old 12-19-2011, 07:44 AM
IvanK IvanK is offline
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Re did the mission. Targets Start over St Omer Airfield at 2000m.
Red Fighter starts over Biggin Hill.

I got the text and audio message about 4 mins into the mission.
Bombers reported in N6, with Red spitfire (Me) heading away on North Westerly heading
Measured separations where.

Red Fighter to Blue Target 100km
Blue target to Radar range at "Detection" 40km



I will dig out some actual CH radar data I think I have. This will give some typical range capabilities of CH radar.... which wasn't a whole lot compared with modern day microwave radars.
Attached Files
File Type: zip SpitIA_Radartest2.zip (835 Bytes, 5 views)

Last edited by IvanK; 12-19-2011 at 07:52 AM.
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  #99  
Old 12-19-2011, 10:03 AM
5./JG27.Farber 5./JG27.Farber is offline
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Interesting IvanK.

We scattered about 100 radar or mixed type including wotans on the Steppe map and could not make them pick anything up. I wonder if there is a min and max range where they function and min max altitude they detect. And even a percentile of detection!?

What about repeating the test with no radar?

Is there a way to monitor enemy comms? That would be interesting.

Did you do this on an online map... Server style?
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  #100  
Old 12-19-2011, 10:36 AM
csThor csThor is offline
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Wotan systems were not radars, they were devices for blind bombing (Wotan 1 = X-Verfahren, Wotan 2 = Y-Verfahren). No wonder they didn't pick up aircraft.
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