#1
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Train mission won't save?
I place a red train on track along the English coast & go to save the mission. Save appears to be OK, but when I leave the mission a dialog asks me whether I want to save the mission; I click Yes, but the mission doesn't close. When I look in the folder I "saved" the mission it's not there. It's appears the mission is not saving at all. Just ONE object; a moving red train.
Any ideas? A FMB bug? I've seen other missions with trains OK.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#2
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Remove the splines if you put some in.
This happens if you placed a spline and it did not like it.
Remove the spline and refrence in the .mis file there will also be a .roads file or something i forget its naming.. delete that. there will actually be a train or vehicle you have placed causing the error. then u should be fine. To make sure your mission is ok in future. Place the object then its waypoint then save it before you go placing a long series of waypoints.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#3
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... and place regularly a waypoint every 200m or so. You can check if your spline is correct if the waypoint numbers are of ascending order. The spline likes to break at bridges f.e. (some bridges are not even to pass by a train)
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#4
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Thankyou Wolf. Placed just a train starting waypoint & one other waypoint, then saved the mission OK. Then reloaded mission & continued more waypoints & mission saved OK.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#5
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Train spawn
Is there a way to make a train spawn when a player gets close to it, via a trigger perhaps?
Secondly, Is there a way to make a train run in a loop continuosly? | |
#6
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Quote:
Code:
public override void OnTrigger(int missionNumber, string shortName, bool active) { //call base classes OnTrigger method. base.OnTrigger(missionNumber, shortName, active); //if the trigger that was called is the trigger that we're looking for if (shortName.Equals("PlayerCloseBy") && active) { GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/mymission/train.mis"); // start the train mission GamePlay.gpHUDLogCenter("Train just spawned"); // tell train spawned GamePlay.gpGetTrigger(shortName).Enable = false; // turn trigger off } }
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 12-16-2011 at 08:00 AM. |
#7
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Revolving trains
Thank you for the train info. Making a train disappear at the end of its journey and respawn in the other direction is exactly what im looking for.
Do you think you could make and example mission so i and others can open it and see just exactly how to do it? I read your post but im just not sure where to substitute my mission name etc... If the mission was called denyrafoil and the trigger was dovertrains ... what would the script look like? Will the submission start as the original mission continues? The objective is to add the trains to the mission as needed. Im hoping to create live rail traffic for each area of the map that only plays where ever the player flies. Thanks.. Last edited by Megahurt; 12-16-2011 at 08:17 PM. Reason: spelling and content |
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