Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Real Warfare 2: Northern Crusades

Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series.

Reply
 
Thread Tools Display Modes
  #31  
Old 12-09-2011, 10:58 PM
mailor mailor is offline
Registered Member
 
Join Date: May 2009
Posts: 7
Default

Never engange in a battle against mongolians in the field. Hide in your castles when they approach

Not a very good tip, I know.
Reply With Quote
  #32  
Old 12-10-2011, 01:55 AM
PeteSKTemplar PeteSKTemplar is offline
Registered Member
 
Join Date: Dec 2011
Location: Kosice county, Slovakia
Posts: 13
Default

When I was forced to run after horse archers with my heavy cavalry I use spread formation until they reach end of map, when I catch them I use close formation again. I know it is taking advantage of game mechanics but I have not found yet other solution besides using my 7 units of irregulars x-bows upgraded to 2nd primary weapon, 3rd is still very expensive for me.
I agree that it would not be good to have cheap units resistant to damage because they always were kind of canon fodder another idea I got is if we could have possibility to choose instead of 2 irregulars one militia unit, instead of 2 militia 1 sergeant etc, possibility to choose huge low cost armies or smaller but expensive, it is just an idea, to have different option and experience, it would be similar how it is with foot and mounted version of same unit, first is bigger and cheaper, second (mounted) is smaller and more expensive but instead of just unit option we might have an army option for something like that. If it was possible then I could have entire mounted army as Mongols or Prussian have because right now I cant have any cavalry instead of irregulars. I repeat its just an idea no complaining. Also do you like how mangonel is useful against infantry but useless against cavalry even when cavalry is stationary? I would prefer if mangonel would hit at least few of those when stationary.
Reply With Quote
  #33  
Old 12-10-2011, 12:20 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

Yes, I sent already your idea to developers, my point is only that they take very seriously the balance of game factors so respect other gameplay changes those of battle mechanic are less rapids (the game mechanic has been adapted by a Napeolonic wargame rules). About the effect of siege weapons on cavalry I saw the same against the mongols (too little effect) but siege machine are still in works for improve them, so I think is one of things already in correction list.
Reply With Quote
  #34  
Old 12-10-2011, 04:49 PM
rico20012 rico20012 is offline
Registered Member
 
Join Date: Dec 2011
Posts: 9
Default

there are any trainers for this game?????????
Reply With Quote
  #35  
Old 12-10-2011, 05:24 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

there is the battle tutorials, the the storyline campaign is throught to be a tutorial to sandbox campaign.
Reply With Quote
  #36  
Old 12-14-2011, 01:26 AM
Glabro Glabro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 19
Default

He means cheating programs. But Google can answer this to him.


I've found the irregular missiles, at least, to be quite useless compared to irregular melee units. There is precious little time to fire before the distance is closed and melee ensues, and there the number of men is decisive.

Maybe units move too fast, maybe archers do too little damage from afar as well, but fact is that I at least will be skipping missile units for now, until the AI can prove to me their usefulness.
Reply With Quote
  #37  
Old 12-14-2011, 05:32 AM
6ann 6ann is offline
Registered Member
 
Join Date: Dec 2007
Posts: 1
Default

Hello guys.

Quote:
Originally Posted by Glabro View Post
I've found the irregular missiles, at least, to be quite useless compared to irregular melee units. There is precious little time to fire before the distance is closed and melee ensues, and there the number of men is decisive.

Maybe units move too fast, maybe archers do too little damage from afar as well, but fact is that I at least will be skipping missile units for now, until the AI can prove to me their usefulness.
I think that is a good point of this game. A single archer unit is ineffective in long range, especially against targets with shields. But in close range, arrows can kill even horse knights. And if you use several archer units as a group, their salvos demolish enemy moral very effectively.
Reply With Quote
  #38  
Old 12-14-2011, 11:47 PM
PeteSKTemplar PeteSKTemplar is offline
Registered Member
 
Join Date: Dec 2011
Location: Kosice county, Slovakia
Posts: 13
Default

I am satisfied with archery but horse archery. Most infantry have shields finally a game where those shields are not just texture. Irregular archers if upgraded primal weapon are really good and plenty of them. I very rarely use them in front, I prefer to hold them just behind infantry line. Infantry will defeat anyone if supported with those archers even heavy cavalry if they are in round formation. I agree with that close range lethality (what make horse archers assassins of heavy cavalry) - its too much, especially does not make sense against good armored units though I found that using spread formation is saving the day against them for me plenty of times. I would like to see just bit increase in damage for long range but substantially in close especially against heavy units. Perhaps crossbows might be bit stronger but much slower - trade of against those heavy units in comparison with bow though eastern bows were strong in that time against all but best armors but that does not mean that shields could be ignored with them.
Right now what bother me are ctds.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.