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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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Ye gads guys......................
The Op's poll (if I'm correct and I'm sure I am) is for a CooP GUI that works like the old IL2 one, its has nothing to do with the FMB/scripting or anything else. Perhaps firing up CoD and having at look at it will help you. |
#2
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Yeah, this arguing about this is silly.
It's as simple as this: The old IL-2 1946 coop setup for players joining a coop mission and for launching the coop missions worked. It was simple and obvious. Running CloD's coop missions is neither of those, regardless of whether or not it "works". Mission building with the FMB has nothing to do with this poll or question.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#3
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Thats what I thought ,its about meeting,joining ,side ,aircraft selection ,arming, brief then launch. The FMB writes the Coops but does not launch it . I have looked at the FMB and but have not done attempted any mission building since the first release but will post in the relavent section once I have had a try to learn this scripting language. Last edited by 6BL Bird-Dog; 12-13-2011 at 12:23 PM. |
#4
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C# gives endless possibilities already now. A 6000+ lines script by Small_Bee runs on Repka #1 server now, including dynamic sea and ground war, resources production, transportation, storage and unloading procedures, landing parties capturing airfields, dynamic aircraft types limitation, vulching protection for some fields, balancing scripts, etc, etc, etc. More to come in v.2, e.g. teamplay incentives: spawn a squad of at least 4+ human-piloted fighters at an airfield and you will be able to create (via TAB-4 menu) a bomber mission that you will escort, etc. I.e. you can create and fly 'coops' one by one from within a 'dogfight' server, with several coops taking place in the same airspace like it was IRL. Last edited by Ataros; 12-13-2011 at 07:45 PM. |
#5
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Sounds like 1C came threw to me!!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#6
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Well, according to this poll 90% of the people who care about this feature are either having problems making it work or feel that the way it works isn't right.
If 10% is your definition of success,... --- Alternatively, you could offer to make these coop missions for people who are having trouble. That'd be helpful. I have a few I'd like made.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#7
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Change is never easy..
Reword the poll and place it in the FMB forum and Ill bet you have the oposite results
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#8
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Can I PM you with the missions I want so you can help me out? I'm going out of my mind trying to get these to work, but you seem to have figured it out.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#9
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Yes...but the new way isnt COOPs its something else.
And we need CO-OPs for training and online wars. If the new way was good and working we would be seeing online wars by now...we dont. Stability amd CO-OPs...not "something else" unless it works better.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#10
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Ace, they are not talking about the new mission scripting or anything related to it. They are talking about the screen which is presented to the player when they choose to join a co-op, and how it is bizarre, unintuitive, and doesn't allow the player to choose an aircraft before the game starts. Nothing to do with FMB, just the multiplayer user interface. That can be changed without altering the C# scripting in any way other than to acknowledge that players have already chosen aircraft before mission start time.
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