Quote:
Originally Posted by cheesehawk
That would result in inflated damage results to players, say you really damaged a plane 5%, and AA shot him in the face, causing 95%, would you give the player full credit?
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I do not think it is a very bad thing. Players compete with players, not the AI. Can be a server side setting too if possible.
Quote:
Originally Posted by FG28_Kodiak
Easy solution a player gets only credits if he damaged >20% (or higher) of the plane.
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If I damage 10 bombers with 10% damage done to each to make them drop bombs before target I deserve 10*10% = 1 kill imho. Or in case 5 of them go down on the way back and I am the only damager, 5*100% + (10-5)*10% = 5.5 kills.