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  #1  
Old 11-20-2011, 01:28 PM
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ElAurens ElAurens is offline
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All my guns on the P47 fire with the same trigger. You don't have your's mapped properly in the config. Actually I have 3 triggers mapped. One that fires all guns (my main trigger on the stick) a button for cannons only and one position on a hat switch for machine guns only.

Also the P-47D Late is very close to P-47M performance.

I'd still rather see the correct bomb load out for the 47. One 500 under the fuselage and one 1000 under each wing.

I don't care if it breaks missions that were made 5+ years ago.
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  #2  
Old 11-20-2011, 09:57 PM
Fighterace Fighterace is offline
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Originally Posted by ElAurens View Post
All my guns on the P47 fire with the same trigger. You don't have your's mapped properly in the config. Actually I have 3 triggers mapped. One that fires all guns (my main trigger on the stick) a button for cannons only and one position on a hat switch for machine guns only.

Also the P-47D Late is very close to P-47M performance.

I'd still rather see the correct bomb load out for the 47. One 500 under the fuselage and one 1000 under each wing.

I don't care if it breaks missions that were made 5+ years ago.
The point im trying to make is, The P-47 only had 1 trigger to fire its guns IRL so why do you need to have 2 trigers for all 8 mgs??? It doesnt make sense.
  #3  
Old 11-24-2011, 01:51 PM
RegRag1977 RegRag1977 is offline
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Originally Posted by Fighterace View Post
The point im trying to make is, The P-47 only had 1 trigger to fire its guns IRL so why do you need to have 2 trigers for all 8 mgs??? It doesnt make sense.

And what about finding a way to stop firing MG and wingroot Canons with the same trigger on the Fw190? Why not make one trigger for all canons, and one for MG just like with any other aircraft in the game?

I often asked myself why it was modelled this strange way?
  #4  
Old 11-24-2011, 01:53 PM
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DD_crash DD_crash is offline
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Thanks for the work so far TD Would it be possible to get the game to recognize for than 4 controllers?
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  #5  
Old 11-24-2011, 03:07 PM
csThor csThor is offline
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Originally Posted by RegRag1977 View Post
And what about finding a way to stop firing MG and wingroot Canons with the same trigger on the Fw190? Why not make one trigger for all canons, and one for MG just like with any other aircraft in the game?

I often asked myself why it was modelled this strange way?
Because that was how the triggers in the Fw 190 worked? The cowl guns and the inner MG 151/20 were on the same trigger circuit whereas the outer pair of cannons had a separate trigger.
  #6  
Old 11-24-2011, 03:51 PM
RegRag1977 RegRag1977 is offline
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Because that was how the triggers in the Fw 190 worked? The cowl guns and the inner MG 151/20 were on the same trigger circuit whereas the outer pair of cannons had a separate trigger.
Interesting, thanks. Ha! i knew there was a good reason
I always thought that the Fw190 had a kind of selector enabling the pilot to chose between any weapon combination possible. I was wrong.

Thanks for correcting me
  #7  
Old 11-25-2011, 09:26 AM
RegRag1977 RegRag1977 is offline
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Talking Hey TD don't worry this is my last question/request

I've been thinking recently: what about making the pilot die more often in crashlandings? I noticed that one could survive really bad take-offs and landings (think crash in the water), when the aircraft collide with the ground at high speed, the aircraft sometimes rolling on the floor and ending on its top.

Wouldn't a pilot die or at least be seriously injured by such accident? I'm not sure but in the original IL2 it seemed that TO and landing accidents were less forgiving. Not sure though...

Wouldn't it be nice to have something like a realistic accident injury option in the difficulty menu.

What do you think?

PS Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch))?
  #8  
Old 11-27-2011, 05:47 AM
Pursuivant Pursuivant is offline
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I've been thinking recently: what about making the pilot die more often in crash landings?
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).

Quote:
Originally Posted by RegRag1977 View Post
Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch))?
This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.
  #9  
Old 11-21-2011, 08:24 AM
Silverback Silverback is offline
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Also the P-47D Late is very close to P-47M performance.
Don't you mean the Late 47D is close to the 47N ,as the M model didn't really get out of limited production, mostly due to problems with it's engine.

Also their is a P-47N at SAS and it is vary good. Really like the tail warning radar. Cheers

Last edited by Silverback; 11-22-2011 at 07:06 AM.
  #10  
Old 11-21-2011, 08:52 AM
Fighterace Fighterace is offline
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Any chance of any early version P-38s ie. E,F,G, and H models?
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