#11
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Attached are an old main mission (sans objects and buildings) plus two sub missions (of many) that are randomly spawned by our dedi. Airfield for the red patrol (sub1) is Hawkinge while the blue patrol (sub4) from Wissant. I've included the scripts although I can testament to the fact that they'll still wait around and blow blue fumes even if the scripts are deactivated. Thanks for helping out with this Ataros. Gromic
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W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#12
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I still must be missing the point.
I started a Dedicated server.(there are some map errors in red) I then started Clod normally and went into the client section.I then joined my server.The runway has both AI and human spawn. Unfortunately by the time I got in the game the AI planes had already taxied and taken off.You can see their labels in the air at the end of the runway.My plane is still at the end waiting to taxi. This also occurs when I click on direct connect instead of "join". Also if I host a normal game by creating a server under the server option and then join,I spawn at the end of the runway and have to wait for the AI to take off.I realize this is not a dedicated server but it is also not playing through through the FMB like the first posted stated. Two things come to mind which may or may not have an effect. 1.I run the dedicated server and the normal game(from where I join) on the same machine.Although it shows my external ip on the server select screen the game does show up under the lan tab under the server option in the view pull down menu. 2.I do not run any scripts. |
#13
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Troll2k
Download my example missions (see above). Then, on your dedi, create a subfolder in your ..\missions\multi\dogfight\ folder called "legioxiii" or whatever you may like and extract the missions in my pack into it. Then start your dedicated server and load "main.mis". missLoad missions/multi/dogfight/legioxiii/main.mis battle start Connect to your dedi with the client. You'll see the standard bob map with spawn points. Join red and spawn at Hawkinge. Do not move from the spawn point from which you've spawned into. Once you've spawned into Hawkinge by yourself, go back to your dedi console and type the following which will load the sub mission. missLoad missions/multi/dogfight/legioxiii/sub1.mis walaa! You now have 6 Hurricanes evermore rusting on the deck with engines running. They won't move unless you do. After you get tired of watching nothing happen, you can start this again via FMB or even the internal Server (which apparently does not abide by the same rules as a dedi) and the 6 Hurricanes will take off regardless of any human "idle" aircraft on the same airfield. You can also restart your dedicated server, load the main mission, spawn onto an airfield other than hawkinge and then load sub1.mis. The AI take off. Cheers Gromic
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black
W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#14
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This is the point. You do not create the plane yourself (press "Create" button) which means you do not have a Spawn Area object placed on map or you have "player" checkbox ticked for one of AI planes.
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#15
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Ataros:
I was not clear on that point.After I select the flag and then base I choose my plane and then click create.It then puts me in a human plane. Gromic: I have not tried your mission yet but I suspect my lack of the bug is because I have no scripts or sub-missions.On my map the AI are loaded during the mission loading before humans join.On yours humans have joined and then you run a sub-mission. |
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