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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #291  
Old 11-09-2011, 09:56 PM
JG27CaptStubing JG27CaptStubing is offline
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"He's dead Jim"

I think this thing has run it's course. Sure sure nay saying but dude come on and look at the amount of progress since it's release. These are core items they are working on. It's very short of being complete as advertised.
  #292  
Old 11-09-2011, 10:11 PM
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CaptainDoggles CaptainDoggles is offline
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Honestly I don't care how long they take to come out with patches, but the complete dearth of communications and dialogue between the community and the developers is quite frankly disgraceful.
  #293  
Old 11-09-2011, 10:19 PM
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Not really....I find it reassuring, it means they are getting on with the important stuff instead of wasting time on a forum making some folks 'feel better'.
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  #294  
Old 11-09-2011, 10:20 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Well my moderators hat is off in this thread, as I do feel the frustration, that others see fit commit to the forum, in some areas of CoD, mainly the ease of use of the Multiplayer and FMB.

After creating thousands of CooP missions for IL2 series, CoD looked like being a bigger and better playground even though the theatre was limited the new FMB tools were there for more creative missions.

To find C# is a requirement to implement the new features, its not a use-able part of CoD at all, as C# is out of the reach of most IL2 1946 FMB users, it becomes useless and redundant to all but a handful of mission builders.

This one factor alone is a choking hand on CoD, as the fewer missions created and hosted, the fewer online pilots showing a presence and interest in the sim.

Personally.............
Loosing over 30 full blown coops mission taking 100's of hours to create with the last update v1.05 due to the coop folder being over written and mission folders deleted by the patch, just adds more frustration also, almost bordering carelessness on the teams part, plus mine for not making a backup, but I never have had to in the past.
More seems to be taken away with this last patch regarding the launcher.exe crashes, a hot fix would have been nice
As always I have confidence that 1C Team will pull CoDs trousers up to save any embarrassment, as it does seem they have been caught with them down at the moment.

Page 2 C#
Never thought I'd see the day when mission builders would cry about having greater freedom and flexibility when creating missions.

C# is not difficult to learn.
  #295  
Old 11-09-2011, 11:04 PM
Icebear Icebear is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
It's very short of being complete as advertised.
  #296  
Old 11-09-2011, 11:06 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Chivas View Post
Yes I understand the frustration with the FMB. Hopefully it just another of the unfinished features, that will eventually be made more user friendly. The sim is NOT dead yet, and the good news is the developers are still working and hiring, which is usually a good sign. It will take a long time and many patches to rectify all faults, but I won't start worrying until we haven't heard from the developer for more than a couple of months. In the mean time I'm enjoying flying COD on-line, once and awhile, as I haven't experienced the crashes others have.
I have full confidence that things will be sorted with FMB and CooP interface.

As it stands, its just another hurdle in the way to getting what I want from CoD and probably many others flying with squads, as I don't fly DF servers only CooP and online campaigns, its a huge chunk missing from CoD multiplayer at the moment especially if there no log file output to parser for mission online web stats (as far as I know there isn't).

Frustrations aside there's still plenty to enjoy from CoD as it stands and DF server fliers are having fun in the few servers around, but expansion and user friendly access to CoD's interfaces needs sorting asap


Quote:
Originally Posted by CaptainDoggles View Post
Never thought I'd see the day when mission builders would cry about having greater freedom and flexibility when creating missions.

C# is not difficult to learn.
No ones crying here.

Page 3 C#

Last edited by KG26_Alpha; 11-09-2011 at 11:22 PM.
  #297  
Old 11-10-2011, 04:48 AM
SIDWULF SIDWULF is offline
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I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.

Last edited by SIDWULF; 11-10-2011 at 04:51 AM.
  #298  
Old 11-10-2011, 08:01 AM
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Quote:
Originally Posted by JG27CaptStubing View Post
It's very short of being complete as advertised.
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  #299  
Old 11-10-2011, 08:25 AM
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Quote:
Originally Posted by addman View Post
Well, if that isn't a true fanboy post???

(Addman did just post that he is a fanboy in another thread.)
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  #300  
Old 11-10-2011, 09:22 AM
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Quote:
Originally Posted by SIDWULF View Post
I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.
We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...
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