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#11
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VO101 Tom,
Well done, great post been looking for documentation like that for awhile! I wish the devs would have added an ingame screen where one could setup the aircraft and actually shoot at a target and then analyze the hits. I see that we have horizontal and vertical convergance, do both those numbers have to match?
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Salute! Wilcke |
#12
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I don't know what the minimum convergences are Tomcat but something very odd has happened regards convergence with the last patch. I have been testing convergence and I am able to destroy (not damage) enemy ac out of my current convergence setting of 170m. Analysing the recordings I made seem to suggest that my convergence is default 300m even though set to 170m.
Either that or there has been a change in damage modelling where the introduction of ordinance deflecting off hard surfaces is striking vulnerable areas. I will stitch the vids together and see what you and others think but something is definitely odd or different.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#13
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I don't do it in the Hangar, convergence for each ac is in the 'User' file which you can quickly edit using notepad. There are two 'User' ini files - one is in the 1c Publishing game install directory and another in the 'Steamapps' directory. I copy and paste my revised one into the steam apps as I think one is used for MP and the other for SP.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#14
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www.luftfahrt-archiv-hafner.de www.cockpitinstumente.de Quote:
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MG-FF horizontal: 200m, vertical: 400m MG-17 horizontal and vertical: 400m
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 11-07-2011 at 03:44 PM. |
#15
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thanks tom, i think i may have a 190 document very similar to that one. if i find it i'll post for comparisons.
does it seem odd to anyone else that minimum convergence isn't really known? maybe its just me idk. |
#16
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#17
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possibly yes.
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#18
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I just use 200 on MG's and 100 on cannons...
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#19
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100? Are you satisfied with it? It's almost Taran
![]() My squad mate set his MG-FF convergence to 150m, but we clearly see the disadvantages in 1v1 combat. You lost the opportunity, to hit from long distance (if the 300 m means "long" ![]()
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#20
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I dont fire beyond 110 metres with cannon.... Its a waste of ammo (- in my opinion) I wish I could set them for about 80m's...
I would say 300 is extreme range. 200 is long and 100 medium... What is Taran? Last edited by 5./JG27.Farber; 02-01-2012 at 04:58 PM. |
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