Quote:
Originally Posted by pupaxx
guys,
your disquisition is cleverly conducted with high technical competence, you have my cheering and regard,..but my question is...would be relistic in CloD and contemporary flight sims reproduce a convincing target spotting considering that a contact, spotted 5 miles away, (considering at the common resolutions we actually play) is rendered by no more than 4-5 pixels?
I mean, if you consider 4-5 pixels (but even with 15-20) with all the permutations they can be arranged in and color gradients they can assume, can be possible differentiate a me109 from a spit or mustang or F16; and reproduce all of them in all brightness conditions? I think the res is the limit.
Cheers
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You are right pupaxx, it's our initial problem.
The solution is a background function that give you informations about that the virtual pilot see even if you (the player) are not able to see anything in your monitor (in reality you can not see the 3D model or its lod if you don't detect it).
We need to show to the player those informations: it has not to be something arcade as tha hated IL2's F6 key or full time labels.