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Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#11
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~S~
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Take spitfire for 45min ride, try to fly according your gyro ... You will end up somewhere where You don't want to be... Therefore You have to recalibrate gyro. 109 has no problems because gyro error is not simulated yet...
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#12
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Totally agree - What a brilliant sim. I started my flying career in a DeHaviland Chipmunk and that had the same compass - Actually it was like the Blenheim with a T shaped double lines on the bezel. It was in the same place as the Spit and hurricane, it was hard to see or to reach the bezel and adjust it while trying to fly straight - essential if you want it to read correctly. I think the Altimeter lags a bit in descent. The DI definately drifts in Hi-G manoeuvres. Okay - Anyone know if Variation is in the Sim and when we put the Grid in missions, is it aligned with True North? All in all a BRILLIANT Sim. Lt Gosling VBF-12 |
#13
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Magnetic declination in the sim is 10 degrees West.
Unsure if the grids are aligned with this or not. |
#14
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Gosling VBF-12 |
#15
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Grids point to Grid North. So any angles measured then need to be adjusted for 10W variation.
(Add 10 degrees) to get Mag. |
#16
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I think you meant - Grids point to True North. Otherwise, your next sentance does not make sense. CADET = Compass ADd East to True |
#17
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Basically most people use to move the bottom one (magnetic) until indicated north and real north (the yellow T marker) are parallel then read the indicated heading and set gyro at same. Then you would follow the gyro. For myself, I have an easier & faster trick. Just keep the magnetic indicator as it is. Read the indication in front of the yellow T marker, and set the gyro to the symmetric value. For example, if the magnetic compass points to 350, you are heading 10. If it points to 270 you are heading 90. If it points to 30 your heading is 330. If it points to 150 you are heading 210. 0 is 0 and 180 is 180 but for other readings make the symmetry. Also remember to recalibrate sometimes and always after strong maneouvers as the gyro will deviate. Only the magnetic will remain. And finally, the geographic north has 10 degree difference with magnetic north. So if you read on the map heading 90 you have to head 100 magnetic compass. Just add 10 degree to get the magnetic heading, the only one which you have access to. Last edited by jf1981; 11-04-2011 at 06:11 PM. |
#18
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#19
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I tend to just read the magnetic these days because even the slightest move upsets the DI. The DI is about as useful as the artificial horizon - is this broken in game or was it just a useless instrument?
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#20
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![]() As for those with Gyro instruments I think the Gyro precession is a little overdone. |
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