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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2011, 07:12 AM
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greybeard1 greybeard1 is offline
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Originally Posted by Romanator21 View Post
To my best knowledge, vertical convergence is also modeled. The longer the convergence, the greater the angle that the guns are set, so a bullet should always pass through the center of the gun-sight at the distance that you set.
Thank you for your clear answer.

GB
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Old 10-24-2011, 01:50 PM
MaxGunz MaxGunz is offline
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Quote:
Originally Posted by greybeard1 View Post
Quote:
Originally Posted by Romanator21
To my best knowledge, vertical convergence is also modeled. The longer the convergence, the greater the angle that the guns are set, so a bullet should always pass through the center of the gun-sight at the distance that you set.

Thank you for your clear answer.

GB
Then be prepared to see different when firing from well above or below your target's altitude. Why it's so may not be immediately apparent but with some thought it should become so.
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Old 10-24-2011, 02:32 PM
TinyTim TinyTim is offline
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Yes, "vertical" harmonization is present.

Actually, there's just convergence, no division to "vertical" and "horizontal" ones. When you set convergence to, say, 100m, this means ideal bullet paths from all guns will intersect precisely 100m infront of your gunsight (along sighting line) - regardless of what kind of combination of vertical and horizontal adjustments this goal requires.

This becomes apparent for example on a Mk108 equipped Bf 109s. When you set your convergence to longer distances, slow mortar-like flying Mk 108 shells will first rise above the sighting line and then fall back down to cross it around the convergence distance.
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Old 10-25-2011, 07:45 AM
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greybeard1 greybeard1 is offline
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Thanks, TinyTim, for further explanation, very useful.

Cheers,
GB
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