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Technical threads All discussions about technical issues |
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#11
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Doesnt Vsync already cap the FPS to your screens resolution?
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#12
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Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.
All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects ![]() |
#13
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#14
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It did this for me when I tried it with Nvidia Inspector so I removed the Inspector profile and it started to work again.
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#15
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If i understand it correctly. |
#16
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#17
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So wait a minute, bandicam only works in DirectX9?
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#18
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no it works with dx10 also.
I am not sure why they moved this thread here but if I wanted it here I would have put it here. It should be on the main forum as I think it is important and that is where the traffic is, put it back or I will just repost it. |
#19
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I should have asked if it works with DX11.
Certainly doesn't with me.
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#20
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That's not true at all. What triple buffering does is store three frames in the frame buffer. That's it. It will not affect vsync if it's turned on in the way you describe. The ideal settings in ANY GAME if your system can achieve over 60fps CONSTANT is to enable vsync and triple buffering. Triple buffering can have a positive affect on vsync in that the frame rate halving people spoke off can be avoided with this Tertiary buffer. One thing to keep in mind is the amount of front and back buffer your card can use. If your running at 1080p then you'd need a 2GB video card as a 1GB probably won't have enough memory to store the third frame. I would enable vsync and triple buffering people !!! If you have an AMD/ATI card try this utility http://www.radeonpro.info or ATI Tray Tools If you have an nVidia card try this utility http://downloads.guru3d.com/MSI-Afte...load-2799.html Last edited by Solid-State; 10-02-2011 at 10:22 PM. |
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