Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #11  
Old 09-28-2011, 10:45 PM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Doesnt Vsync already cap the FPS to your screens resolution?
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #12  
Old 09-29-2011, 04:43 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects
Reply With Quote
  #13  
Old 09-29-2011, 05:08 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by No145_Hatter View Post
For some reason I can't get bandicam to work in game. It works fine until I get into the cockpit. it seems to remain with the original launcher window.
Same here. I select LAUNCHER.exe in Bandicam and when in cockpit FPS counter/limiter stop works... Any hint?
Reply With Quote
  #14  
Old 09-29-2011, 05:11 PM
warbirds warbirds is offline
Approved Member
 
Join Date: Apr 2011
Posts: 57
Default

It did this for me when I tried it with Nvidia Inspector so I removed the Inspector profile and it started to work again.
Reply With Quote
  #15  
Old 09-29-2011, 05:20 PM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

Quote:
Originally Posted by Blackdog_kt View Post
Vsync caps the FPS to your screen's refresh rate and divisions of it, so on a 60hZ monitor with Vsync enabled you can only have 60, 30 or 15 FPS (at least that's what i remember from reading posts by the resident forum gurus). This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

All in all, FPS limiters are useful because they enable the GPU to split its workload in easier to manage "slices": if the card knows it needs to keep 30-40 FPS then it won't devote extra resources to render 60 FPS and that gives it enough time and spare resource to process other things that might crop up, instead of running at 70FPS when you look at the sea and then bogging down the moment you turn your view to look at a forest or ground objects
Max fps is 60 too with triblebuffering, but next drop after 60 is 45, not 30.

If i understand it correctly.
Reply With Quote
  #16  
Old 09-29-2011, 05:43 PM
tk471138 tk471138 is offline
Approved Member
 
Join Date: May 2011
Posts: 285
Default

Quote:
Originally Posted by warbirds View Post

Many gamers cannot get their head around a frame rate cap, they just don't understand it and it goes against all they have worked for. I had to prove it to myself and now I know what it does and that it works. Even Nvidia knows this works because their October driver release will feature a frame rate limiter.
yes i have also known this it seems obvious what i didnt know is that nvidia is putting one out with their next driver release, which is awsome since ive wanted something like this....you think this trick would work in Arma 2??
Reply With Quote
  #17  
Old 09-30-2011, 05:53 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Quote:
Originally Posted by von Pilsner View Post
Wasn't thinking - it's only for DX9 so it's not worth it.
So wait a minute, bandicam only works in DirectX9?
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #18  
Old 09-30-2011, 03:39 PM
warbirds warbirds is offline
Approved Member
 
Join Date: Apr 2011
Posts: 57
Default

no it works with dx10 also.

I am not sure why they moved this thread here but if I wanted it here I would have put it here.

It should be on the main forum as I think it is important and that is where the traffic is, put it back or I will just repost it.
Reply With Quote
  #19  
Old 10-01-2011, 01:28 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

I should have asked if it works with DX11.
Certainly doesn't with me.
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #20  
Old 10-02-2011, 09:59 PM
Solid-State Solid-State is offline
Registered Member
 
Join Date: Jan 2011
Posts: 2
Default

Quote:
Originally Posted by Blackdog_kt View Post
This however is something that can be worked around by enabling triple buffering, which once again enables the game to run whatever FPS it can.

That's not true at all. What triple buffering does is store three frames in the frame buffer. That's it. It will not affect vsync if it's turned on in the way you describe.

The ideal settings in ANY GAME if your system can achieve over 60fps CONSTANT is to enable vsync and triple buffering. Triple buffering can have a positive affect on vsync in that the frame rate halving people spoke off can be avoided with this Tertiary buffer.

One thing to keep in mind is the amount of front and back buffer your card can use. If your running at 1080p then you'd need a 2GB video card as a 1GB probably won't have enough memory to store the third frame.

I would enable vsync and triple buffering people !!!

If you have an AMD/ATI card try this utility http://www.radeonpro.info or ATI Tray Tools

If you have an nVidia card try this utility http://downloads.guru3d.com/MSI-Afte...load-2799.html

Last edited by Solid-State; 10-02-2011 at 10:22 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.