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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-29-2011, 08:36 AM
Tvrdi
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Originally Posted by SYN_Repent View Post
tvrdi, you might wanna try shaders down to medium or even low, with them on low i can run shadows on and the game does look pretty good.
So you think CLOD wil look better with shadows ON and shaders set to med than shadows set to OFF and shaders set at high? Interesting, I wil try that. Thanks.
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  #2  
Old 09-29-2011, 11:31 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Tvrdi View Post
In multiplayer....with latest beta patch...game is smoother now (for me at least).

Landscape is better now but still isnt in ROF league.

although I noticed "stick" - inside cockpit is stuttering when moving, something wrong with the animation?).
As one of the post release 'whiners' myself, I have to agree with Tvrdi regarding the playability. The Beta patch made the game 200% more playable for many reasons. Before I upgraded my card from a 5770, the game became enjoyable on medium settings.

I also play RoF a lot and have to disagree regarding the landscape. It's surprising that when jumping from one game to the other, two completely different approaches to this aspect can look so good in such different ways. With the old card, playing RoF directly after 'Cliffs', the RoF landscape looked bland and boring, but I soon got used to it. However, once I'd upgraded my card to the one in the sig, I could then play both games maxed out, and on these settings, in my opinion 'Cliffs' blows RoF into the weeds. I think it's ten times better, but I'm not criticising RoF, they're just different rather than right or wrong.

The cockpit graphics 'jumping' issue I completely agree with. There's something not quite right, and I'm getting RSI from pressing F12 to centre my TrackIR.

But on the whole, the latest patch is beginning to allow all of the really good aspects of the game to shine through. Before this patch I found it hard to see the good stuff as all the bad stuff got in the way.

As far as Multiplayer goes, I've been on the ATAG server a fair bit and managed to bag a couple of jerries, but I've also spent a lot of time wondering 'where is everyone'? The map is enormous and the info from the server and ground control isn't particularly useful as enemy locations don't get updated often enough. But it's early days for this kind of thing and I'm looking forward to when it all comes together.

Oops, I'm waffling again. Too much time on my hands at the mo.
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  #3  
Old 09-29-2011, 12:41 PM
Tvrdi
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To have all the eye candy on landscape I need to wait for further optimisations...btw, didnt check, are the trees still ghosts?
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  #4  
Old 09-29-2011, 12:53 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Tvrdi View Post
To have all the eye candy on landscape I need to wait for further optimisations...btw, didnt check, are the trees still ghosts?
Yeah, 'fraid so. I don't think that'll change anytime soon either.
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  #5  
Old 09-29-2011, 01:07 PM
Tvrdi
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Originally Posted by Dutch_851 View Post
Yeah, 'fraid so. I don't think that'll change anytime soon either.
I admit, its not such a big deal-breaker for me...then again, how can one call this a "serious" "hardcore" simulator when we have ghost trees in the game?....ehh

but lets be optimistic hehe

Last edited by Tvrdi; 09-29-2011 at 01:40 PM.
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  #6  
Old 09-29-2011, 06:01 PM
Blackdog_kt Blackdog_kt is offline
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Well, glad it finally works out for you mate.

If you had reduced your textures earlier you wouldn't have had to wait for the beta patch either (i've been getting no less than 25-30 FPS on a much slower rig than yours ever since April/May by doing this), the sim looks good enough with lowered textures and it "buys" you enough FPS to "exchange" by setting other options higher: more FPS and better looks than running original textures without shadows/grass/other details.

Since you started flying and all, i think it's a good time to wish good luck and safe landings
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