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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-24-2011, 07:14 PM
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mazex mazex is offline
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Originally Posted by pupo162 View Post
im starting to feel like a HOAX

i jsut tried multiple values for thsoe settings, including the 77/55 and the hold 24/16... truth is performance is the same stable thingy..

i really dont know how is this possible...
Well read my post a few pages back. If you set an invalid combination like color 24 and stencil 16 I guess it goes to some default setting in the "catch all" part of the logic in the code (the default: section of the switch case statement initializing the D3D device). It's probably a "low" setting like 16 bit with no stencil at all - thereby giving you more performance...

EDIT: The best way to test if my statement above holds is naturally to use some out of bounds value like you did above. If you get better performance with a setting like color=0 and stencil=0 than the default 24/8 then my theory holds? I seems like you did that so then the question is what it defaults to? 16/0? In that case you should notice that you have a more narrow color spectra in the game when you see the increased performance? As I see it there is no option in the game settings to use 16-bit color instead of 32-bit so I guess you found the way? Using color=16 and stencil=0 feels better for me than using an unsupported format... But is 16/0 supported? We are only guessing
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Last edited by mazex; 09-24-2011 at 07:29 PM.
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Old 09-24-2011, 07:50 PM
pupo162 pupo162 is offline
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Originally Posted by mazex View Post
Well read my post a few pages back. If you set an invalid combination like color 24 and stencil 16 I guess it goes to some default setting in the "catch all" part of the logic in the code (the default: section of the switch case statement initializing the D3D device). It's probably a "low" setting like 16 bit with no stencil at all - thereby giving you more performance...

EDIT: The best way to test if my statement above holds is naturally to use some out of bounds value like you did above. If you get better performance with a setting like color=0 and stencil=0 than the default 24/8 then my theory holds? I seems like you did that so then the question is what it defaults to? 16/0? In that case you should notice that you have a more narrow color spectra in the game when you see the increased performance? As I see it there is no option in the game settings to use 16-bit color instead of 32-bit so I guess you found the way? Using color=16 and stencil=0 feels better for me than using an unsupported format... But is 16/0 supported? We are only guessing
my issue is that when i reversed back into 24/8 my good performance standed

soemthing like

24/8 - bad performance --> 32/16 - awsome --> 24/8 - still awsome.

thats what is buggering me
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Old 09-24-2011, 08:05 PM
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mazex mazex is offline
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Originally Posted by pupo162 View Post
my issue is that when i reversed back into 24/8 my good performance standed

soemthing like

24/8 - bad performance --> 32/16 - awsome --> 24/8 - still awsome.

thats what is buggering me
Hmm, maybe the shader cache got flushed? Wild guessing here
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Old 09-24-2011, 09:02 PM
LoBiSoMeM LoBiSoMeM is offline
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This graphics engine is crazy. Same results as pupo162 regards sun glare. The GRAPHICS performace now is really nice - except by clouds - they are crap in therms of performance.

All my stutters now are "CPU related": lots of bombs droped, lots of plane shooting at the same time, etc.

We are evolving. In a strange way, but let's see whats happens in future!
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Old 09-24-2011, 07:56 PM
CherokeeFreedom CherokeeFreedom is offline
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I haven't applied the latest beta patch but wanted to try this conf.ini change anyway. Surprise, surprise! CloD picked up 2-3 fps in the each area of the fps counter in Black Death. Micro stutter\hesitations are much the same though........... much like IL2 46.
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