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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-23-2011, 03:59 PM
Winger Winger is offline
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Quote:
Originally Posted by trumps View Post
if i collide with someone no matter who was at fault i expect to go in, doesn't really matter as far as i see it!

Craig
I expect that too. But both should go down. No just one. Its about realism thou.

Winger
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Old 09-23-2011, 04:12 PM
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bw_wolverine bw_wolverine is offline
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This was reported a while back. I did my own testing and from my results, I didn't get the impression that the effect was as simple as RAF planes are indestructable in collisions and Luftwaffe planes are made from balsa.

It seemed to me like the collision calculation was taking into effect relative speed during collisions and delivering more damage to planes with higher speed and or energy. It's admirable that they're trying to simulate a different level of damage based on point of collision, speed, etc. Not to mention you have to have collision detection on a massive scale with a damage model this complex. Delivering more damage to the faster plane may even be an attempt at discouraging this kind of behaviour (in which case, stop trying to ram our planes! ). I may also be entirely off base and wrong about the whole thing.

RAF Hurricanes and Spitfires tend to be travelling slower than their Luftwaffe counterparts in these collisions mostly, I've found, and therefore might seem to be taking less damage overall if my above diagnosis is correct.
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Last edited by bw_wolverine; 09-23-2011 at 04:15 PM.
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  #3  
Old 09-23-2011, 06:55 PM
buddye buddye is offline
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Collisions are a very complex issue. First you must find the point of contact for two complex shaped a/C. Second, you must find the force to apply to each A/C part or maybe if it is extream force to blow up. Third, you must apply the damage based on the force to each A/C.

Here is a thread on the BOBII forum where a tester ran a test with a fighter ramming the tail of a bomber (historic mission) and his results:

http://a2asimulations.com/forum/view...p?f=10&t=26497

BOBII got it wrong badly and COD almost got it correct (with some minor problems). COD damage model is very good but may need some polish for the minor issues.

Also collisions take time to test so maybe some other players can test and report on the ramming mission here..........

Last edited by buddye; 09-23-2011 at 09:03 PM.
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Old 09-23-2011, 07:05 PM
Bokononist Bokononist is offline
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I have found when I have collided with planes both have suffered enough damage to go down, this is on the atag server though, Maybe offline or server settings have something to do with it. Check your realism settings maybe? I'm not saying anyone is wrong BTW, just relating my experience and making a suggestion.
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Old 09-24-2011, 12:45 PM
SQB SQB is offline
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Guys, don't compare these collisions to the ROF ones, they are very different:

ROF: The netcode means that one plane thinks it has been "hit" and the other plane things it "missed" meaning one plane goes down and the other stays up. This can be seen by playing in SP and noting collisions are fine or by spectating and recording from both plane's perspectives. If the two planes BOTH perceive a hit, they will both go down. THis is rare because you don't aim to collide, most collisions are just unlucky.

CLoD: The actual physics is to blame, just check out singleplayer, the problem is in physics not netcode.
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