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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: How do you use FMB | |||
I use it all the time |
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40 | 27.21% |
I use it occasionally |
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57 | 38.78% |
I tried it a few times and didn't like |
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16 | 10.88% |
I've never tried it |
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34 | 23.13% |
Voters: 147. You may not vote on this poll |
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#1
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Its the only part of the game i enjoy,it WIL(eventually be fantastic).
"In all honesty, i don't think we can expect everyone to be up and running with c# in no time at all, it's a full-fledged programming language after all that many people use to earn their living, not a point and click interface" Why we paid for it!!! That wasnt a pop at all.It will get there and i cant wait for the day the Squadron(Wing)i belong to can use it. Cheese |
#2
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Quite frankly I do suck badly at coding. The best I could manage was writing HTML. I simply lack the necessary understanding for the gibberish of a programming language. I don't "see" where the lines of code go to. So if I were to make missions I'd need a partner fluid in C# ... The possibilities are great, yes and no doubt about it, but unless we get some kind of WYSIWYG Click&Point interface I fear these possibilities are beyond my skills of comprehension.
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#3
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One part of CoD's feature list was the advanced mission builder with triggers, aircraft systems damage etc etc but these are useless to the 99.9% of us that dabble with FMB. Unless they get a user interface that's as friendly as IL2 1946, its going to be a sorry Dogfight server based sim and die on its arse pretty quick, its struggling to hold interest as it is now due to over complicated GUI and "feature or bug" components. The first thing after the current fixes are done 1C need to tidy up the FMB and GUI, get people hosting Coops and actually having some fun. IL2 originally allowed the transfer of missions into the cache so you could re-use them again (host) and learn from others how stuff works with CooP's I wonder if this is possible with CoD? . Last edited by KG26_Alpha; 09-22-2011 at 06:55 PM. |
#4
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Using the FMB most of the time.
Waiting on some more sensible maps to come forth or the map sdk ![]() The scripting side of things is out for me, learning C# or C++ isn't on my list of "things to do" at the moment. I asked for a more "intelligent" and up to date version of the FMB interface and was told by Oleg it wasn't happening as the "old FMB" worked fine and wouldn't be made to look and function any different. Personally after making thousands of missions and campaigns including using Lowengrins DCG for IL2, the new FMB is a mess without a manual, and the scripting just too much for the average mission builder from IL2's click and fly ability. I don't expect there will be one for CoD as there never was a comprehensive manual for the IL2 series. Anyways ................... NO please noooooooo He has single handedly ruined Coop code in IL2 1946 UP3 RC4 Just because he doesn't like CooP's ........... and is not prepared to fix what he's broken it would seem. http://www.sas1946.com/main/index.ph...,16639.12.html Last edited by KG26_Alpha; 09-22-2011 at 02:02 PM. |
#5
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Please C1 staff give us a hint how triggers and scripts work etc .
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