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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-08-2011, 11:29 PM
jimbop jimbop is offline
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Originally Posted by adonys View Post
you guys seem to forget a simple truth: the IL2 series numbers are based on singleplayer, not multiplayer.

the game sold tens of thousands of units, yet a very small fraction of those could be meet online playing the MP part. a thousand? maybe 2? for sure under 10% of game's buyers.

stop the nonsense that IL2 strength is in MP. The longevity yes, it is based and rests on MP, but not the game's sales number, which is the thing that makes MG tick..

And the thing is, even now, half a year later, the SP part of IL2 CoD is completly broken. One can't play anything else excepting simple dogfight missions because of this.

The game's stability, and then its performance, were the logical first needed fixes, as you can hardly play a game which is a crash fest, or crawls at 5 FPS on 2011 supercomputers. As those were fixed, the next pririty ones should be, in exactly this order:

1) Radio Comm - affecting both game modes, it completly porks SP and gravely affects with AI MP (until much more MP players will join, with the actual online numbers you can't really play anything else except dogfights if you're not adding complementary AI)
2) AI - same as above, out-of-this-world AI maneuvers, performances and behavior are really killing both game modes
3) dynamic weather
4) dynamic campaign
Yes, adonys is making sense here. MP is essential but should be built on a strong SP platform. Anyway, AI is required for MP as well.
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