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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Noticed:
Overall the game is MUCH better than ever! This was a very positive LEAP in your patching process! -Still no Singleplayer mission loadouts -Sound heard as if inside cockpit when bailing out -WEIRD: When flying 109E-4 I purposely overstressed the engine and as I was gliding in towards the ground from about 700m AGL, and looking from inside the cockpit toward my 10 o clock, the plane "warped" into the ground. So I went from 700m to 0 in an instant. VERY weird. -AI still flies like MiG29's and F-16's, which is strange ![]() |
#2
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The crew of the HE111 started smoking pot in this Beta patch.
Pre-patch: http://cloud.steampowered.com/ugc/57...1B0AA40EB7CC4/ Post-patch http://cloud.steampowered.com/ugc/57...E4360A6DDA1D4/ Also muzzle flashes now seem way too bright IMO. Last edited by Sven; 09-06-2011 at 09:04 PM. |
#3
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
#4
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#5
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It's not a "bug", but I don't like it too...
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#6
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Well I'm not going to make a thread for just the muzzle flashes.
Also all bombers seem to have some pot smokers on board, I think it's because of the lighting that is different now, but it doesn't look good IMO. Maybe someone else mentioned this, but my negative G effects on the pilot seem to mess up all cockpit dials and cause all sorts of graphical glitches. |
#7
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Not a bug (all I have found were already told) but a suggestion, the transition from idle sound in the 109 (superb btw.) to power should be a little smoother IMO.
Like the new GFX. Had the game hanging up in a quickmission (Canal-flight) after a few seconds. Otherwise, great work guys, right direction. THX |
#8
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I believe it's valid. Isn't a bug, but now is ulgy and too much "WoP" like...
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#9
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2 bugs noticed so far:
I have mapped E key to toggle engine on/off. I have mapped CTRL-E for another purpose. Now pressing E or CTRL-E cause the same thing: engine on/off. While playing a single mission I noticed a huge dark area over the sea: My gfx card is ATI 6950 2GB. |
#10
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Thank you developers, new Co-Op interface is better, but it is still not as good as in original IL-2.
-When you click a seat in aircraft the mission starts immediately without ever clicking Fly button and I suppose you should be able to check loadout, read briefing and plan with other players -It is impossible play Co-Op and to have a seat in aircraft when Options->Realism->Aircraft Swirching->Cannot Select Sides is on. So that setting is useless in Co-Op and setting like "Cannot Select Different Side Than Host Player" would be crucial to make things more like real cooperative where there is no human vs. human activity. Still multiple bugs in the one and only Co-Op mission: il-2 sturmovik cliffs of dover\missions\Multi\Co-Op\Red Attack - Isles of Doom.mis -Briefing descriptions are written in mission file, but the mission designer has forgot to link squadrons to the right briefings. Even if they would be linked the only way to read briefing would be while already in plane and pressing ESC which makes no sense since Briefing is meant to be done before mission not during it. -Blenheim IV planes have no bombs. Mission designer has forgot to add them there and this is bad mistake when this mission is all about bombing. -Blenheim IV planes have waypoint for Ground Attack Area, but actually there are no targets there. So even if those planes would have bombs, they would bomb shoreline and docks that are indestructible. -Mission has no victory conditions. No Red Won! or Blue Won! type of ending. It will just go on forever which is just pure crap. There is nothing in script section either. All missions in \il-2 sturmovik cliffs of dover\missions\Single\ are missing victory conditions or script that would let either Red or Blue side win. Last edited by Hanzu; 09-06-2011 at 10:23 PM. |
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