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#1
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so spits vs 109s, warclouds etc. are hack free? tnx for notice |
#2
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ok...but we got already this http://forum.1cpublishing.eu/showthread.php?t=2300 where all can speak about their happiness or sadness of what happened....
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#3
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It is quite interesting how a simple statement calls such a response from the hack - users.
Especially interesting is the reply from lexx : Only if we choose to fly with cheaters in some "free" Online anonymous public servers. you just have to read it slow to enjoy the subtility of this text ![]() Lexx, do you really think that anybody chooses to fly with a cheater on an online - server? If yes than you need a reality - check. And for the sound-hack, i really don´t understand the hype. It is interesting for maybe half a hour and then you find it shortcomings as you do not hear if your engine starts to fall apart, you start to miss the whole acoustical feedback that is included in the original sound. The sound-hack is after a while still boring for a full-real pilot. But it is useful when you are watching tracks where you don´t need that feedback.
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#4
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I'm new to IL-2, so I'm not sure if I'm missing some technical details and I don't know if this has been suggested in the past, but in my opinion the modding/hacking/cheating debate could have a solution just by implementing public key cryptography in any FM/DM critical software module.
This way: - by digitally signing their own made modules 1C could certify the authenticity of those official pieces of software - by signing mods submitted to 1C by third parties (amateur users included), Oleg could give its approval to the FM/DM of new or modified planes, making them equally "official" - IL2 online server administrators could decide which planes are allowed just by checking the digital signatures (1C signature or the signature of other trusted sources) or, on the contrary, granting even not signed planes - every group of people agreeing on a defined and publicly known set of digitally signed planes, even modded, could fly on properly set servers (just trusting the good faith of server administrators, of course!) without the fear of "cheats" - modders would be recognized as a welcomed source of improvement and not as cheating promoters - offline users would be able to fly everything they want on their machines, allowing even mods by signing them, and that's a good thing, IMHO Of course, all the above ideas implies that the sim is intrinsecally designed for cryptography (crypto modules, proper modularity of the pieces of software, etc.) and I doubt that now Oleg would make such an investment in a product that's at the end of its life. The other problem is that every mod possibly "made official" could mean ... one thing less to sell for 1C! But I like the "open model" and I really would like to have such a ("controlled") thing in SoW/BoB, if not in IL-2. Just my 2 cents ... Last edited by CloCloZ; 01-02-2008 at 07:05 PM. |
#5
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A good number of the planes actually present in the sim + a number of the maps where done by third-party "moders" and integrated in the sim by M:1C..... for free (in patches and free addons). Quote:
Since the begining... every modder wanting to developp a nexw plane, and able to reach the quality standarts defined by M:1C saw their creation integrated in the sim. Look at the last 4.09 patch/addon: all the maps were done by third-party team, and integrated in the game for free.... it's the last of numerous free patches/addon. Now... ot go back on subject... I'm not sure (and even sure of the contrary) that digitall signatures will be enough to protect servers. Some real check (file check) has to be done to insure integrity. |
#6
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It seems to me the main problem lies in the fact that servers are out of control by online gamers, so they have to "trust" server administrators, and gamers PCs are out of central server control (not knowing how the tasks are assigned to servers and clients I have no idea about which part is the most critical). In fact, in theory the "other side" could be even a fully "cloned" IL-2 server or client, without a single line of Oleg's code, just behaving the same way (except for cheats ... ![]() In any case a direct integrity checking of the other side isn't possible, so you would have to rely on some form of secure remote checking, encrypted exchange of authentication messages between signed game modules and the like. I'm not an expert but I suppose Oleg and his guys are skilled and smart enough to face also these issues, at least for BoB (and also to evaluate if it's worth the effort!). Last edited by CloCloZ; 01-03-2008 at 09:20 AM. |
#7
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o..k....another thread about some guy crying about hacks
well stop playing the game..you felt you needed a thread about it? Well, good bye....i don't think anyone really cared. This post is in no way affecting anyone else but yourself...we will continue to play our modded up game. Thread lock please. |
#8
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And yet you cared enough to post. You're like a Hallmark card..... all warm and gushy. ![]() |
#9
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#10
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...whatever man, i dont have time to sit on a forum all day and aruge with you..i do have a life. Whatever. |
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