#11
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I see no problem.
If you need a script for a mission simply ask. May be we need some scripting corner, to bring mission builders and coders together. |
#12
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Hi Kodiak, thanks for the reply. I think the scripting, once the dedicated Mission and Campaign Builders get fully to grips with it, will be an incredible asset, it's just that for me and others who like to make something on the odd occasion, it looks like there is a huge learning curve which is a shame for coding/scripting novices. I am sure though, that as more is discovered, many requests will be made to the experts! Cheers, MP
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#13
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You don't need any scripting for the things that were possible with IL-2: Sturmovik 1946 with exception of victory conditions. The only thing that is different now is how spawning of units is delayed, this is now done by triggers and actions, still no scripting needed.
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#14
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Jepp, if triggers and actions would work in multiplayer without the backup of scripts...
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http://cornedebrouwer.nl/cf48e |
#15
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Thanks again Kodiak
Quote:
Good to see you on here MP, we are all working hard to get some good missions/campaigns working properly and it is a very steep learning curve without any official documentation! DFLion |
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