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7,62 Tactical action game, sequel to Brigade E5 |
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#1
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That sounds really cool, and I wouldn't be surprised if it was modeled in game. That said, your test isn't conclusive. If each ammo had a random range of heat/dirt generation, it could just be that the RNG made the first burst dirtier than the second, not the ammo. If I were you I would do maybe 3 tests with each type of ammo, recording the same info, and see what the results were then. Also, instead of repairing and waiting, you could just reload the game.
Last edited by safoolfool; 08-17-2011 at 04:37 AM. |
#2
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Actually the M80 is just milspec FMJ- ammonition. The 7,62 NATO- AP is called M993.
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#3
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Actually, I did the above test twice, with identical results. I should've mentioned that. However, I got curious about various ammo types, and decided to do some more testing.
This time, I picked up Minimi SPW and fired a 100-round bursts with the Ball, 885 and 995 ammo types. Ball: Overheat at 90-100 round mark, Condition: 2%, Dirt: 11% 885: No overheat, Condition: 0%, Dirt: 4% 995: No overheat, Condition: 1%, Dirt: 7% 2 bursts with each type, and quickload between bursts. I have no doubt that the ammo type matters in the game as far as dirt build-up is concerned. However, I'm not sure if: A) Ammo type directly determines how much heat is generated during firing, or B) Dirtier guns produce more heat when fired |
#4
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What a nice work you have there waveform... Thanks for your discovery.. I may now overheat ammunitions. I commend you for a job well done!!!
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#5
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This is a small example of how complex the whole weapon and battle system of Apeiron games. We'll be lucky if we ever see anything remotely similar in complexity in the future, which makes me very, very sad. But then again, it might be a reason for the BSM team to continue working on the game. Last edited by R@S; 01-07-2012 at 10:07 AM. |
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