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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 08-11-2011, 11:26 AM
connie
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Originally Posted by Prime Time View Post
Yes CoD seems to have performance dependent more on the GPU than CPU, but it shouldn't be forgotten that Crysis is just another dumb FPS, while CoD is a sim requiring far more complex interactions between a more highly-loaded CPU and GPU etc.
A-10 Warthog is not a dumb fps game and it is more complex than CloD. It looks great and runs great. No more excuses for broken CloD please. BTW, when A-10 was in beta it ran like CloD but was a better sim with less broken.

Last edited by connie; 08-11-2011 at 11:36 AM.
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  #42  
Old 08-11-2011, 11:31 AM
connie
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Originally Posted by justme262 View Post
The 1 card was 100% and 2 card was 10% but both cards have core, shader clocks and memory graphing high.

That is strange. BTW SLI does not use the memory from both cards, only one so it would show 100% of one card. So what you are seeing is one card being used the other 10% or not being used. In effect, no SLI.

Last edited by connie; 08-11-2011 at 11:35 AM.
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  #43  
Old 08-11-2011, 12:23 PM
Prime Time Prime Time is offline
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Originally Posted by connie View Post
A-10 Warthog is not a dumb fps game and it is more complex than CloD. It looks great and runs great. No more excuses for broken CloD please. BTW, when A-10 was in beta it ran like CloD but was a better sim with less broken.
Not making excuses for CloD, just saying that Crysis isn't necessarily a great basis for comparison, but your example of A-10 definitely is.
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  #44  
Old 08-11-2011, 12:42 PM
katdogfizzow katdogfizzow is offline
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Originally Posted by justme262 View Post
This is strange ...
I just disabled SLI in Nvidia control panel and ran the last quick mission.
It ran like dog shit. 35fps with micro stutter flying low over the ground.

Enabled SLI in CP ...BUT left the launcher 3d options SLI rendering mode set on "Nvidia recommended"
Ran the same mission and it ran perfectly 45-60 fps no stutter.
The 1 card was 100% and 2 card was 10% but both cards have core, shader clocks and memory graphing high.

For some reason it runs better with SLI generically turned on but then "launcher" set to Nvidia recommended.
Yep, I use the same exact settings here. SLI enabled w/280.19 and I'm getting similar quality results. But it is showing that its not really working to its potential. I show around 10% as well using msi afterburner to monitor.

For me, 280.26 increased this number, but made the game unplayable with stutters.

For now, I'm happy with how the game is playing with 280.19, SLI "enabled" with second card at ~10%....cant wait to see what it runs like when they fix it!

Last edited by katdogfizzow; 08-11-2011 at 12:45 PM.
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  #45  
Old 08-11-2011, 12:48 PM
Tree_UK
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The problem is that Luthier thinks it is already fixed.
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  #46  
Old 08-11-2011, 01:10 PM
katdogfizzow katdogfizzow is offline
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The problem is that Luthier thinks it is already fixed.
What makes you say that? Are you uniformed, making stuff up or do you know something we do not?

03-31-2011, 06:14 AM
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Originally Posted by luthier View Post
2. Q: I have an above-recommended SLI video card set up and my FPS is very low.
A: At some point in the very hectic pre-release rush, we have broken SLI support and we have not yet been able to discover the reason for it. We are working very hard to re-enable it. In the meantime, disabling SLI will significantly boost your FPS.
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  #47  
Old 08-11-2011, 01:34 PM
Havoc04 Havoc04 is offline
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Tree just throws stuff in and mixes the pot when it looks as though a thread is starting to get boring.......
And as the above poster said..

"The problem is that Luthier thinks it is already fixed."
Link for proof please.
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  #48  
Old 08-11-2011, 01:55 PM
ATAG_Bliss ATAG_Bliss is offline
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For those getting stuttering, don't use any profile for launcher do all your SLI settings from global (always on) including afr 1 and try it again. I get huge gains and no stuttering this way.
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  #49  
Old 08-11-2011, 03:11 PM
Tree_UK
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Originally Posted by Havoc04 View Post
Tree just throws stuff in and mixes the pot when it looks as though a thread is starting to get boring.......
And as the above poster said..

"The problem is that Luthier thinks it is already fixed."
Link for proof please.
Ok, apologies via pm or on forum please Havoc,

Below you can clearly see that Luthier thinks SLI is fixed, he claims we are waiting for an Nvidia driver, but this was back in May. As anyone with a bit of knowledge knows you dont need to have a profile in an Nvidia driver you can make your own, but like the guys here who have tried it have been saying it still doesn't work.

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Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550
Finally! It should be available in a few hours via a regular steam update.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

GRAPHICS
* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+
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  #50  
Old 08-11-2011, 03:18 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by connie View Post
A-10 Warthog is not a dumb fps game and it is more complex than CloD. It looks great and runs great. No more excuses for broken CloD please. BTW, when A-10 was in beta it ran like CloD but was a better sim with less broken.
DCS-A10C runs perfectly on my oldish system (see my sig). When I purchased it as a pre-retail beta it was far, far worse than CoD's first pre-patch offering. Beta A-10 would crash repeatedly on me when I was in setup options trying to assign keys to my HOTAS. When I flew A-10 it would be fine for about 5 minutes, then abruptly it would ignore my control inputs and ultimately careen out-of-control into the ground. I duly reported these glitches at the SimHQ forum and subsequent patches/updates cured it all by the time it went full retail.

Certainly A-10 is a generation (or two or three) ahead of CoD in a number of areas - instrumentation, weapons systems, Comms, etc. etc. etc. (long list). What I'd be curious to know is the relative complexities of the damage modelling. At first blush the A-10 aircraft has far more electronic systems to be disrupted, obviously. But is the incursion of individual bullets & shrapnel bits modelled in A-10 as intricately as CoD or is it done more as a series of close-grouped damage bubbles within the A-10 aircraft fuselage & wing structures?
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