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#41
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A-10 Warthog is not a dumb fps game and it is more complex than CloD. It looks great and runs great. No more excuses for broken CloD please. BTW, when A-10 was in beta it ran like CloD but was a better sim with less broken.
Last edited by connie; 08-11-2011 at 11:36 AM. |
#42
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That is strange. BTW SLI does not use the memory from both cards, only one so it would show 100% of one card. So what you are seeing is one card being used the other 10% or not being used. In effect, no SLI. Last edited by connie; 08-11-2011 at 11:35 AM. |
#43
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Not making excuses for CloD, just saying that Crysis isn't necessarily a great basis for comparison, but your example of A-10 definitely is.
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#44
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For me, 280.26 increased this number, but made the game unplayable with stutters. For now, I'm happy with how the game is playing with 280.19, SLI "enabled" with second card at ~10%....cant wait to see what it runs like when they fix it! Last edited by katdogfizzow; 08-11-2011 at 12:45 PM. |
#45
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The problem is that Luthier thinks it is already fixed.
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#46
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What makes you say that? Are you uniformed, making stuff up or do you know something we do not?
03-31-2011, 06:14 AM Quote:
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#47
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Tree just throws stuff in and mixes the pot when it looks as though a thread is starting to get boring.......
And as the above poster said.. "The problem is that Luthier thinks it is already fixed." Link for proof please. |
#48
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For those getting stuttering, don't use any profile for launcher do all your SLI settings from global (always on) including afr 1 and try it again. I get huge gains and no stuttering this way.
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#49
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Below you can clearly see that Luthier thinks SLI is fixed, he claims we are waiting for an Nvidia driver, but this was back in May. As anyone with a bit of knowledge knows you dont need to have a profile in an Nvidia driver you can make your own, but like the guys here who have tried it have been saying it still doesn't work. Luthiers post - Quote:
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#50
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Certainly A-10 is a generation (or two or three) ahead of CoD in a number of areas - instrumentation, weapons systems, Comms, etc. etc. etc. (long list). What I'd be curious to know is the relative complexities of the damage modelling. At first blush the A-10 aircraft has far more electronic systems to be disrupted, obviously. But is the incursion of individual bullets & shrapnel bits modelled in A-10 as intricately as CoD or is it done more as a series of close-grouped damage bubbles within the A-10 aircraft fuselage & wing structures? |
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