![]() |
|
Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]() Quote:
If you climb at 250 km/h, 2400 RPM and full throttle you can outclimb any spitfire or hurricane that tries to follow you. Come in above the fight and dive down onto your opponent, then zoom back up. Wait a little bit until you get into good position and then repeat. I wrote a longer post about this on the simhq forums in this thread: http://simhq.com/forum/ubbthreads.ph...g_the_109.html |
#2
|
|||
|
|||
![]()
I actually did download in pursuit from this forum blackdog but I've yet to read it. I"ll be sure to read it soon. When doing high or low yoyos I should try and maintain speed right? Often when I do them my speeds seems to drop quite a bit (sometimes resulting in a stall even) because I tend to turn quite tight.
Thanks showing me your post on SimHQ Doggles. Very informative, but I do have some follow up questions. Generally speaking what speed would be good for engaging other aircraft? Should you run when you get below a certain speed or something? With the 109 you should avoid tight turns preferring wider turns right? So you keep your speed up. |
#3
|
||||
|
||||
![]() Quote:
A low yo-yo is the opposite; you use it to increase closure on a target. So you dive to gain speed and then end up slowing down at a later point (but closer to your target). So no, you should not expect to maintain speed in a high or low yo-yo maneuver. If you're stalling at the top of a high yo-yo you're probably either letting yourself get too slow (stop climbing a little sooner) or pulling too tight on the stick (think "graceful"). Possibly both. Quote:
During combat I'm usually too preoccupied with keeping my eyes on the bandit to have more than a vague idea of how fast I'm going, really only looking at the airspeed indicator when I get slow, to make sure I'm at best climb speed or best turn speed. Sadly there is no magic speed under which you should disengage and above which you are safe. Air combat is highly highly situational so there's no one-size-fits-all answer. Rather than disengaging when you get to a certain speed, think of it in terms of having or not having the advantage. Fight like a wuss: if you lose the advantage it's time to retreat. Only people eager to be shot down engage on even terms. If you read that post of mine I linked to I talk a lot about doing sustained climbs; those are usually at 200-250 km/h IAS which is pretty slow. But when I'm performing those maneuvers and using that tactic my mental state is one of being on the attack, not on defense. I'm above my prey, patiently biding my time until conditions are right to strike. Quote:
What you don't want to do is get into a flat turning contest with the RAF fighters. The Spitfire and Hurricane both turn very well in the horizontal plane, so why play the other guy's game? Make him play yours and fight in the vertical. Last edited by CaptainDoggles; 08-07-2011 at 11:51 PM. |
#5
|
|||
|
|||
![]()
You can also order a print version of the book "In Pursuit", I did.
It covers all aspects of air combat, giving you a good perspective about what is important. Fancy tricks and maneuvers are pretty much the last items on the list of important things, energy states, situational awareness and your own state of mind are much larger contributers to being shot down or shooting someone down. And know what you and your aircraft can do and what you cannot do and what the opponent can and cannot do, as stated above you need to make them play your game and never play theirs. I like "fight like a wuss", my motto exactely ![]() |
#6
|
||||
|
||||
![]() Quote:
I mean let's face it. Everybody gets bounced sometimes. |
#7
|
|||
|
|||
![]()
I didn't mean to say don't care for or practice maneuvers, of course you have to know them and be proficient in them. But ONLY knowing that will get you nowhere.
Understand all the other things I mentioned and at times what to do when will come to you even in a sort of improvisational way due to the fluidity and miriad of situations in combat. Practice maneuvers and combined with your proficiency in SA, comparing and reading energy states and knowing your aircraft's and your own capabilities will give you a good idea what maneuver to employ in a given situation or a variation of that maneuver adapted to the situation (i.e. improvisation). Flat scissors or scissors with a vertical element? Corkscrew, rope-a-dope, chandelle (I like that one, simple and effective to stash up some energy and put yourself maybe in a good attack/bounce position on an unweary enemy)? Maybe sometimes it's just throwing some angles that will defeat the enemy. Like the book says, the simpler and less energy consuming the better, unless of course you have someone right on your six, then the appropriate action is......to panic. ![]() |
![]() |
|
|