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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 08-07-2011, 08:34 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Binnies View Post
Thanks for the tips Blackdog.

Do you have any advice for fighting spitfire? A lot of times I tend to end up with them on my tail and me being unable to shake them.
You should never try to twist and turn with RAF fighters if you are flying the Bf 109. Its strength lies in its powerful armament (cannons) and good climb rate.

If you climb at 250 km/h, 2400 RPM and full throttle you can outclimb any spitfire or hurricane that tries to follow you.

Come in above the fight and dive down onto your opponent, then zoom back up. Wait a little bit until you get into good position and then repeat. I wrote a longer post about this on the simhq forums in this thread:

http://simhq.com/forum/ubbthreads.ph...g_the_109.html
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Old 08-07-2011, 10:04 PM
Binnies Binnies is offline
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I actually did download in pursuit from this forum blackdog but I've yet to read it. I"ll be sure to read it soon. When doing high or low yoyos I should try and maintain speed right? Often when I do them my speeds seems to drop quite a bit (sometimes resulting in a stall even) because I tend to turn quite tight.

Thanks showing me your post on SimHQ Doggles. Very informative, but I do have some follow up questions.

Generally speaking what speed would be good for engaging other aircraft? Should you run when you get below a certain speed or something?

With the 109 you should avoid tight turns preferring wider turns right? So you keep your speed up.
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Old 08-07-2011, 11:46 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Binnies View Post
I actually did download in pursuit from this forum blackdog but I've yet to read it. I"ll be sure to read it soon. When doing high or low yoyos I should try and maintain speed right? Often when I do them my speeds seems to drop quite a bit (sometimes resulting in a stall even) because I tend to turn quite tight.
A high yo-yo is used to prevent yourself from overshooting. If you're going to overshoot you need to slow down, but simply cutting throttle isn't good from an energy perspective, so what you do is nose up to trade in airspeed for altitude. This slows you down, but allows you to cash in your saved-up altitude for speed at a later point.

A low yo-yo is the opposite; you use it to increase closure on a target. So you dive to gain speed and then end up slowing down at a later point (but closer to your target).

So no, you should not expect to maintain speed in a high or low yo-yo maneuver. If you're stalling at the top of a high yo-yo you're probably either letting yourself get too slow (stop climbing a little sooner) or pulling too tight on the stick (think "graceful"). Possibly both.

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Generally speaking what speed would be good for engaging other aircraft? Should you run when you get below a certain speed or something?
When I'm over enemy territory looking for targets I tend to cruise in the 350-450 km/h range. It's about finding a balance. If you're too fast you'll overspeed if you try to dive on a bandit below you. If you're too slow you might get caught by a higher or co-altitude enemy that you didn't spot.

During combat I'm usually too preoccupied with keeping my eyes on the bandit to have more than a vague idea of how fast I'm going, really only looking at the airspeed indicator when I get slow, to make sure I'm at best climb speed or best turn speed.

Sadly there is no magic speed under which you should disengage and above which you are safe. Air combat is highly highly situational so there's no one-size-fits-all answer. Rather than disengaging when you get to a certain speed, think of it in terms of having or not having the advantage. Fight like a wuss: if you lose the advantage it's time to retreat. Only people eager to be shot down engage on even terms.

If you read that post of mine I linked to I talk a lot about doing sustained climbs; those are usually at 200-250 km/h IAS which is pretty slow. But when I'm performing those maneuvers and using that tactic my mental state is one of being on the attack, not on defense. I'm above my prey, patiently biding my time until conditions are right to strike.

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With the 109 you should avoid tight turns preferring wider turns right? So you keep your speed up.
Sometimes a tight turn is called for if it'll get you the firing opportunity or get you out of somebody's sights, but generally speaking yes you should prefer wide, fast turns because the more G's you pull the more induced drag you develop, and therefore the more energy you burn.

What you don't want to do is get into a flat turning contest with the RAF fighters. The Spitfire and Hurricane both turn very well in the horizontal plane, so why play the other guy's game? Make him play yours and fight in the vertical.

Last edited by CaptainDoggles; 08-07-2011 at 11:51 PM.
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Old 08-08-2011, 05:28 AM
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Not sure I'd personally describe it as a chandelle, which is supposed to be minimum-radius. The spiral climbs I was describing are very wide.
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Old 08-18-2011, 02:30 AM
NedLynch NedLynch is offline
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You can also order a print version of the book "In Pursuit", I did.
It covers all aspects of air combat, giving you a good perspective about what is important. Fancy tricks and maneuvers are pretty much the last items on the list of important things, energy states, situational awareness and your own state of mind are much larger contributers to being shot down or shooting someone down.
And know what you and your aircraft can do and what you cannot do and what the opponent can and cannot do, as stated above you need to make them play your game and never play theirs.
I like "fight like a wuss", my motto exactely
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Old 08-25-2011, 07:17 PM
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You can also order a print version of the book "In Pursuit", I did.
It covers all aspects of air combat, giving you a good perspective about what is important. Fancy tricks and maneuvers are pretty much the last items on the list of important things, energy states, situational awareness and your own state of mind are much larger contributers to being shot down or shooting someone down.
And know what you and your aircraft can do and what you cannot do and what the opponent can and cannot do, as stated above you need to make them play your game and never play theirs.
I like "fight like a wuss", my motto exactely
There's something to be said for learning some of the maneuvers early. One of the first things I did when I got il2fb was learn to fly a flat scissors. That piece of advice I read on SimHQ ("If you see him moving out to your 3oc-9oc line, you're winning") still sticks in my head every time I fly it. It's of course important to learn when to fly it and when not to fly it, but ignoring the evasive maneuvers is a mistake IMHO.

I mean let's face it. Everybody gets bounced sometimes.
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Old 08-26-2011, 12:00 AM
NedLynch NedLynch is offline
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I didn't mean to say don't care for or practice maneuvers, of course you have to know them and be proficient in them. But ONLY knowing that will get you nowhere.
Understand all the other things I mentioned and at times what to do when will come to you even in a sort of improvisational way due to the fluidity and miriad of situations in combat.
Practice maneuvers and combined with your proficiency in SA, comparing and reading energy states and knowing your aircraft's and your own capabilities will give you a good idea what maneuver to employ in a given situation or a variation of that maneuver adapted to the situation (i.e. improvisation).
Flat scissors or scissors with a vertical element? Corkscrew, rope-a-dope, chandelle (I like that one, simple and effective to stash up some energy and put yourself maybe in a good attack/bounce position on an unweary enemy)?
Maybe sometimes it's just throwing some angles that will defeat the enemy.
Like the book says, the simpler and less energy consuming the better, unless of course you have someone right on your six, then the appropriate action is......to panic.
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