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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-06-2011, 09:52 PM
catito14 catito14 is offline
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Thanks for the update, Luthier! The new landscape´s colours looks AMAZING and it looks like the UK and not like the Russian steppe anymore lol. I hope you also working to fix the gelded FM´s to use their full potential.

Keep up with the great work!!
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  #2  
Old 08-06-2011, 10:00 PM
Hecke
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I hope all the changes and improvements make it into the sequel and will make it a solid product from the first hour unless Clod.
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  #3  
Old 08-06-2011, 09:35 PM
Buchon Buchon is offline
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Quote:
Originally Posted by luthier View Post
Hi everyone.

Here’s what we’ve been doing, and what we’re planning for the nearest future.

The main areas of development are:

1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won’t get into the technical details, but in a word it’s faster and more streamlined.
From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I’m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game’s visuals today than we’ve been for quite some time.

2. Sound. As I’ve mentioned earlier, we’re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow.
What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there – G loads, flutter, controls movement, etc. The aircraft feel alive, especially when you’re inside the cockpit.

3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc).

4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. We’ve completed a huge library of historical German rail engines and cars.

Timeline wise, what we’re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, it’ll be one of the largest patches so far, but still way under a GB.

Thank you all for your support!
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  #4  
Old 08-07-2011, 12:58 AM
HamishUK HamishUK is offline
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The fact that there are major re-writes of the code going on pretty much sums up that the original game was far from ready for release.

Reading into the emails these are pretty large steps being taken on the entire game engine. This is a positive move but doesn't deserve a pat on the back nearly 6 months after release.
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  #5  
Old 08-07-2011, 04:45 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by HamishUK View Post
The fact that there are major re-writes of the code going on pretty much sums up that the original game was far from ready for release.

Reading into the emails these are pretty large steps being taken on the entire game engine. This is a positive move but doesn't deserve a pat on the back nearly 6 months after release.
Generosity not one of your strengths by the sound of it I know you paid your dollars and expected a game too play, but at least they haven't done a SH5 on us, and as the repair work they are doing is not costing us anymore dollars, I think a thanks isn't really too much to give is it ?
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  #6  
Old 08-07-2011, 10:04 AM
Cpt_Farrel Cpt_Farrel is offline
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Great news! Thanks for the update. Looking forward to this!
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  #7  
Old 08-09-2011, 12:11 AM
JG27CaptStubing JG27CaptStubing is offline
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Well despite all this moaning stuff I'm glad to hear they are improving things.

I certainly hope they look into the future a bit and see what DX11 might bring to the table.
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  #8  
Old 08-07-2011, 02:10 PM
Spinnetti Spinnetti is offline
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WOW! Sounds great! I can't wait..... I've had the game since launch, but can't play it do to so many issues.. I'm sure this will be the best sim ever once it gets a little further in development....
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  #9  
Old 08-07-2011, 05:41 PM
KastaRules KastaRules is offline
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Quote:
Originally Posted by luthier View Post
Hi everyone.
[...]
Thank you all for your support!
You guys are awesome! After all your hard work and support, I feel guilty about having bought only one copy, I think I am gonna get a second one!
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  #10  
Old 08-08-2011, 11:07 PM
Frankenscence Frankenscence is offline
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Thanks for the update.
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