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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-26-2011, 08:10 AM
jimbop jimbop is offline
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http://forum.1cpublishing.eu/showthread.php?t=20055
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Old 07-26-2011, 08:14 AM
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Thanks Jim, i didn't look back that far, it could do with an update i think.
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Old 07-26-2011, 08:53 AM
jimbop jimbop is offline
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There are certainly later updates but that link is the roadmap.
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Old 07-26-2011, 09:17 AM
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That Roadmap is so out of date its laughable.
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Old 07-26-2011, 09:24 AM
schnorchel schnorchel is offline
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what does this mean? " ▬ Dot visibility through clouds e.g. Ships
" I think the other thing is AC Dot visibility. it is one of the most important thing in this game. the whole game will be ruined if they cannot handle it well.
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Old 07-26-2011, 09:21 AM
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http://forum.1cpublishing.eu/showthread.php?t=23532


Hi everyone,

We've been hard at work on a whole bunch of stuff here. Quicker fixes are now a thing of the past; we're working on larger more complex stuff and so patches, updates and improvements will be coming at a slower pace.

Our next BETA patch is tentatively scheduled for two weeks from now for Friday the 17th, and the release version of it is scheduled for the Friday after that, June 24th.

The next patch will contain:

* Improved streamlined multiplayer GUI
* Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc.
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

NOTE: this isn't an exhaustive list, but rather the main bullet points.

So stay tuned for more patch info next week. I'll try to do more regular weekly Friday updates from now on.
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