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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#41
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I know! I can't help for being hawt dammit!
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#42
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#43
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Finish landed only - option
I like this option and as far the more realistic |
#44
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A solution would probably need some rework of the script so that it doesn't allow creating a new aircraft until the previous one is crashed or despawned, keeping the aircraft's "virtual ID" tied to the player who was in the cokpit until the aircraft is removed. |
#45
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#46
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What we need is what we had in IL2 which was simple and worked.
A refly button.
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Furbs, Tree and Falstaff...The COD killers... |
#47
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That might be the best solution. "X scared Y into having a heard attack!"
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#48
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The refly part should be part of the game, like the old IL2. Sadly this isn't the case anymore.
I do like the scoring system though. There should never be the constant whining over kill stealing. The amount of damage you inflict is the amount of percentage of a kill you get. I've witnessed 5 people all attacking a bomber, climbing and diving (rinse and repeat) without anyone yelling about it. In old IL2, the person that would put his last few bullets was always credited and that caused a bunch of the kill steal mentality. Thankfully, because of the partial kill percentages that are now tracked. It should be all but eliminated. |
#49
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Yes Bliss but its one step forward and one step back.
Maybe in the future we can just have the refly button back.
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Furbs, Tree and Falstaff...The COD killers... |
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