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#211
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Replace trees with a selection of large forest blocks with hit boxes. Build large forests from a few forest blocks.
Make a selection of different size Forest blocks with single hit boxes. A large forest can be built with a few larger blocks, a copse with a small one. After all where in CoD is there a historically accurate forest and who really cares if individual branches aren't waving? They could always put a perimeter of the 'no hitbox' trees round the edge if people want that. The individual stand-alone trees with no hit box don't matter and could stay. It might even be possible then for them to have hit boxes with the major quantity of trees now represented by a forest block. That would also bring a huge improvement in fps.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#212
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for me the FPS hit are the clouds...
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#213
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Hello 1C
Newest patch at least seems to have alleviated the crashes, but other problems persist. ![]() Jagged coastlines and watershores when viewed from a large distance. The black line bug is also present (Though not shown here.) Performance is still on the low end of the scale, rarely climbing above 25 fps. Over cities, especially london, it gets as low as 5. ![]() Clouds also cast shadows on planes ABOVE the clouds. I didn´t spend enough time in the game this time to see if it crashed on me again, but since crashing hasn´t been adressed in your patch changelogs, I assume it´s not been targeted for a fix yet. Cheers Insta Edit: Also my Rig is the following. Intel Core 2 Duo E8400 @ 3mhz Nvidia 260GTX (newest drivers) 4 gigs of RAM Don´t know what else is important. |
#214
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I had an odd one & so far not re-occuring:flying back on a mission over England ( I actually lived thru) over english coast in a 109 ,while I was chasing a Hurricane or two & having flak lobbed up at me,my 109 went into hover mode.It stopped in midair ( I assume so did the Hurricanes, but didn't check...) I still had engine noise & throttle -tach control & flak still came up & exploded quite close ( the AI gunners probably couldn't believe their luck!) I tried everything to try to get out of the 109 helicopter :fast forward,1/2 speed, but there I hung in some sort of stop timed twilight zone...it was wierd,but kind of cool for the first minute or two...
Oh yes- still have low FPS low to ground & over built up areas or when going to "telephoto" view...maks for miserable shooting over land. I did notice that I get lower than average 15-20FPS) in RoF when in similar conditions.Not as bad as CloD but still.... |
#215
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![]() Quote:
http://forum.1cpublishing.eu/showpos...&postcount=156 http://forum.1cpublishing.eu/showpos...&postcount=157 |
#216
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Options->Realism->Realistic setting can not used with Co-op missions
Description: When Options Realism setting are set to Realistic it is not possible to play Co-op missions, because by default "No Map Icons" and "Cannot Select Planes" are Enabled resulting human player not beeing able to jump into pilot set in any aircraft. To fly you need to turn off 2 settings and that changes Realistic to Custom. See picture. Reproduce: Multiplayer->Server-Realism->Realistic->OK->OK->(click ..)->Multi->Co-Op->Blue v Red - Carrier Wars->Start Battle Click allied flag Try to click allied airfields (you can not and no Pilot & Enter appear which normally would put you to pilot seat and show cockpit) Fly Observe: You start outside aircraft that AI flying and you are without any control of aircraft Expected: There should be a method to fly Co-op even when Realistic setting is on. --- Options->Realism->Realistic setting can not used with Dogfight missions Description: When Options Realism setting are set to Realistic it is not possible to play Dogfight missions, because by default "Cannot Select Planes" is Enabled resulting human player not beeing able to jump into pilot set in any aircraft. To fly you need to disable "Cannot Select Planes" setting and that changes Realistic to Custom. Reproduce: Multiplayer->Server-Realism->Realistic->OK->OK->(click ..)->Multi->Dogfight->Blue v Red - Volcanic Isles->Start Battle Click allied flag Click allied airfield to choose aircraft Create (normally this would put you to pilot seat and show cockpit) Fly Observe: You start outside aircraft that AI flying and you are without any control of aircraft Expected: There should be a method to fly Dogfight yourself even when Realistic setting is on. --- I also want to verify these 3 already reported bugs: AI pilot artifical intelligence is very bad. They crash into mountains with 99% chance if one is on their fly path. The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer True. I have all graphics setting set to maximum and I see close up on water even when flying in high altitudes. It is like mirror is more of a binocular than just mirror. Fix the poor decapitated AA gunner in the black death track. True and it actually looks like AA gunner is sitting under AA seat. Last edited by Hanzu; 07-09-2011 at 10:55 PM. |
#217
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![]() correct, the G.50 ammocounters are working , it was my mistake ! about the Bf109E-1: I assume the winguns have 420rpg. At least the ammocounter is reading 42! That would be not correct, it has to be 500rpg .... |
#218
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Ju88A-1 propeller CEM :
the A-1 version had no CSP like in the actual gameversion. It had a manual variable pitch propeller like the Bf109E-3 ! It's propeller-levers woked also like the one in the 109 , they were springloaded. additional there was an automatic setting, that set the rpm to a FIXED 2350rpm , used during the start and the dive. source -> http://forum.sturmovik.de/index.php/topic,471.240.html Last edited by JG53Frankyboy; 07-11-2011 at 09:26 AM. |
#219
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OPTIONS->CONTROL OPTIONS have many bugs.
1) There is a typing error in Override Assignment warning box. It says Override Assignmemt 2) Override Assignment is not working between Categories. Try mapping for example P-key to all Categories (Game, General, Aircarft, Turret, View, Camera and so on...) and you should get message Override Assignmemt Key already assigned to Pause. Override? Yes No But above warning message only comes if there is a conflict inside same Category. 3 Category Aircraft default keys have double Assigments: Full Left Rudder Ctrl 7 Full Left Rudder Z 4) Category View default keys have multiple double Assigments: External View Alt F2 External View F2 External Padlock - Friendly Aircraft Shift F6 External Padlock - Friendly Aircraft Shift F4 External Padlock - Friendly Vehicle Shift F7 External Padlock - Friendly Vehicle Shift F5 5) Category View Events are listed in illogical order. Look at those Function key combinations. For example everything related to Padlock should be listed close to each other. Not everyone even want to use Padlock when playing in higher realism and/or with TrackIR hardware. So by categorizing them better, would allow easier ignorance for those who do not care for such functions and want to delete key mapping for them to release more keys for more important use. 6) There are some assignments that have absolutely nonsense default key combinations. There are too many to list but I give you an example: Autorudder: High Joystick+Key 12 Joystick+Key 16 To conclude: Basically you have no idea if some key or key combination is alreary used in some Category. Lot of events only work in some type of aircraft, so you have hard time noticing and testing which ones actually work and which ones are not working because they have double assignment causing conflict. The fastest fix would be to make new category called "All" to list all keys in same list. Suggestion for future game development (because this one is pretty much a disaster by its default controls or a lack of them): In perfect CONTROL OPTIONS you should be able to sort Events and Keys in alphabetical order by clicking the top row. There should also be a list of unused keys to help speeding up remapping. There is no point using key combinations as long as there are unused keys. Last edited by Hanzu; 07-12-2011 at 10:32 PM. |
#220
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Clearly to go under Improvements for the future.
Revisit the Terrain mesh. The South Downs appear to be only half to two thirds the height they should be and Roads/Railways drop off cliffs to the beach.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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