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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 07-06-2011, 12:07 AM
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Mysticpuma Mysticpuma is offline
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Tried to go online but no servers or lobbies listed. Running this patch...blimey, no MP at-all, tragic!
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  #142  
Old 07-06-2011, 01:11 AM
Codex Codex is offline
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Quote:
Originally Posted by Thee_oddball View Post
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: core
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4e047eee
Problem Signature 07: ba3
Problem Signature 08: 18
Problem Signature 09: System.AccessViolationException

An access violation occurs in unmanaged or unsafe code when it attempts to read or write to memory that has not been allocated, or to which it does not have access. Not all reads or writes through bad pointers lead to access violations, so an access violation usually indicates that several reads or writes have occurred through bad pointers, and that memory might be corrupted.


do u have a way to test your memory?
There is most likely nothing wrong with his memory chips. This error is most likely a coding problem. An unmamaged object was called from a managed environment (.net) and it violated a memory address somewhere.

Now for the bug I'm noticing ... Sound chanels are reversed when using surround sound. Most noticabely the Left and Right chanels are reversed, only tested on the Me110 at this stage. Going back to IL-2 1946 in the mean time

Last edited by Codex; 07-06-2011 at 01:14 AM.
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  #143  
Old 07-06-2011, 11:23 AM
MD_Titus MD_Titus is offline
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Played once after patch, then later that day persistent launcher failed to respond crashes. Rebooting etc failed to resolve.
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  #144  
Old 07-06-2011, 11:25 AM
MD_Titus MD_Titus is offline
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Originally Posted by Mysticpuma View Post
Tried to go online but no servers or lobbies listed. Running this patch...blimey, no MP at-all, tragic!
Also this. Squadmate on ventrilo at the time could see servers listed though
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  #145  
Old 07-06-2011, 11:46 AM
Strike Strike is offline
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Quote:
Originally Posted by MD_Titus View Post
Also this. Squadmate on ventrilo at the time could see servers listed though
sounds like some port-forwarding or NAT issues perhaps? Have you checked firewall etc etc? I have ALWAYS seen and been able to connect to servers and I've never been dropped :p
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  #146  
Old 07-06-2011, 12:31 PM
albx albx is offline
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Windows 7 x64
ATI 6950 Catalyst 11.6

I found this graphic bug in the spit, mirror=off. If you look around in a damaged cockpit, another cockpit appear, like one over another... it's ugly.



and of course this also...








Last edited by albx; 07-06-2011 at 12:42 PM.
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  #147  
Old 07-06-2011, 01:07 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by cheesehawk View Post
Remember, they have another forum they also have to respond to, the Russian forum, sukov.ru or something. I'm sure its much easier to read the same things screamed over and over in their native language.

If I were part of their staff, I'd automatically filter out all messages containing keywords: octane, tracers, sound, fps, colors, performance.

hmmm Вы могли бы быть правы

S!
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  #148  
Old 07-07-2011, 07:32 PM
RE77ACTION RE77ACTION is offline
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While playing the latest version of this sim I've found a few things that are worth mentioning. Most things will probably mentioned already but it gets hard to follow what's said and what's not.

My list:

- Taxiing the plane over grass while looking backwards into your own dust leads to a very low frame rate.
- Parked planes often won't keep standing still.
- Some keyboard shortcuts won't work on the Tigermoth while these items do work in the clickable cockpit. Like: leading edge slats, magnetos (outside the hull)
- Wingmen (AI) keep formation while I land my airplane and land/crash with me. I've not found an option in the menu to break formation. The only thing that works, is waiting on my turn when landing but that's not always possible or desired.
- From great height and distance, rivers transform to ultra wide rivers.
- Fuel selector, fuel indicator and empty tank lights don't correspond to each other in BF110.
- English Command menu issues like "copy" and "do not copy" are reversed (at least compared to speech). And "damaged" translates into "wounded".
- Windmills on the ground (to pump water, mill grain, etc) turn around in the wrong direction.
- AI pilots are often sleeping while returning to base after a fight.
- Pitch control in BF109 is reversed (slider on joystick works in opposite direction of the handle in the cockpit).
- I would prefer a thinner border around the flight map.
- I would like it if the flight map size would be remembered (now it's only location).
- I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise.

Thank you!
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  #149  
Old 07-08-2011, 03:04 AM
Codex Codex is offline
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Quote:
Originally Posted by RE77ACTION View Post
- I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise.
Anything is do-able, it all comes down to how much time, money and people your willing to throw at it . The problem is CoD is way under cooked, even now. I would have been happy to wait longer before buying it, because I feel like I'm wasting my time flying in it, IL-2 1946 is still filling the void for me at the moment.
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  #150  
Old 07-08-2011, 03:39 AM
Orpheus Orpheus is offline
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He's right though, my machine runs the first core at almost 100% but the other cores barely registering around 30%.

Fingers crossed more optimisation will come...
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