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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #11  
Old 07-06-2011, 12:23 PM
Jotaele Jotaele is offline
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Originally Posted by machoo View Post
Puffs of smoke when you hit a plane look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better
There are different .eff files that involved here, i cant check it out now because im at work ( yes , i should not be reading this) , but iirc there are some parametres easily configurables like gravity, or velocity, i will try to see it at home.Good luky and if you get a better smoke plz put a video so we can opine here.

BTW, you should post that kind of topic in MODs section.
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  #12  
Old 07-06-2011, 05:47 PM
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philip.ed philip.ed is offline
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God, all the trolling here really says a lot for some of the forum members around here.
The OP makes a very good point, and the issue he mentions lay in the original Il-2 as well (many of the smoke effects there were horribly done. Almost as though the creator had been whipped into producing them extremely quickly).
As has been said, the .eff files usually determine (for instance) the length of time smoke lingers. The best example for comparison is Holy-Grail and Potenz's smoke effects for Il-2. They spent a lot of time getting the .eff values perfect, which makes their effects look really realistic. Smoke lingers realistically, and smoothly dissipates. It's a shame the same can't really be said for CloD, and I doubt it's something that will be looked at in the short-term TBH (unless by modders).
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  #13  
Old 07-06-2011, 05:59 PM
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Redroach Redroach is offline
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Originally Posted by philip.ed View Post
God, all the trolling here really says a lot for some of the forum members around here.
maybe you missed his other thread about how the OP makes comparisonns
http://forum.1cpublishing.eu/showthread.php?t=24287
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  #14  
Old 07-06-2011, 06:50 PM
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philip.ed philip.ed is offline
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I really don't care. His question here was a good one, and is a definite case of lazy programming.
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  #15  
Old 07-06-2011, 08:31 PM
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Of course you don't. That's why such threads keep appearing
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  #16  
Old 07-06-2011, 08:38 PM
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philip.ed philip.ed is offline
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I am not a member of the thought-police, so I have no control over the posters' decisions to create these topics. In this case, the OP was quite right to mention the poor state of the smoke-effects.
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  #17  
Old 07-07-2011, 06:07 AM
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It's a legit question , it just got lost in the other thread when they went on about airsoft or some crap.
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  #18  
Old 07-07-2011, 07:16 AM
hiro hiro is offline
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Quote:
Originally Posted by machoo View Post
Puffs of smoke when you hit a plane look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better


The reason is

Set following .ini settings

SpawnDocBrown=0
SpawnMartyMcFly=0

BTF

LibyanTerroristsSpeed=1
Dolorean=0
Mr.Fusion=0
FluxCapacitor=0
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  #19  
Old 07-07-2011, 10:00 AM
Sternjaeger
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Quote:
Originally Posted by machoo View Post
It's a legit question , it just got lost in the other thread when they went on about airsoft or some crap.
erm, no, let's get the facts straight please:

1) you post yet one "omg the tracers are porked!" thread, posting a video which obviously shows that
2) you don't understand a thing about firearms/tracers (as opposed to people here who actually do)
3) you insist that that's what things should look like, even if you're given evidence that your point isn't valid.

Your second post is no different, you don't provide any FACTUAL information or evidence to support your theory.

But anyway, yet again for the sake of science: when you hit something that is flying at a speed of at least 200mph it is very unlikely you'll have "lingering puffs of smoke" on the impact area, because of your airspeed and your propeller slipstream (unless you hit them with something that actually causes an explosion).
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  #20  
Old 07-07-2011, 10:03 AM
Sternjaeger
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Quote:
Originally Posted by philip.ed View Post
God, all the trolling here really says a lot for some of the forum members around here.
The OP makes a very good point, and the issue he mentions lay in the original Il-2 as well (many of the smoke effects there were horribly done. Almost as though the creator had been whipped into producing them extremely quickly).
As has been said, the .eff files usually determine (for instance) the length of time smoke lingers. The best example for comparison is Holy-Grail and Potenz's smoke effects for Il-2. They spent a lot of time getting the .eff values perfect, which makes their effects look really realistic. Smoke lingers realistically, and smoothly dissipates. It's a shame the same can't really be said for CloD, and I doubt it's something that will be looked at in the short-term TBH (unless by modders).
I'm sorry but I disagree mate. Smoke shouldn't linger because the laws of physics say otherwise. As for the troll issue, I believe you're defending one on this stand.
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