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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 07-06-2011, 12:23 PM
Jotaele Jotaele is offline
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Originally Posted by machoo View Post
Puffs of smoke when you hit a plane look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better
There are different .eff files that involved here, i cant check it out now because im at work ( yes , i should not be reading this) , but iirc there are some parametres easily configurables like gravity, or velocity, i will try to see it at home.Good luky and if you get a better smoke plz put a video so we can opine here.

BTW, you should post that kind of topic in MODs section.
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  #2  
Old 07-06-2011, 05:47 PM
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philip.ed philip.ed is offline
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God, all the trolling here really says a lot for some of the forum members around here.
The OP makes a very good point, and the issue he mentions lay in the original Il-2 as well (many of the smoke effects there were horribly done. Almost as though the creator had been whipped into producing them extremely quickly).
As has been said, the .eff files usually determine (for instance) the length of time smoke lingers. The best example for comparison is Holy-Grail and Potenz's smoke effects for Il-2. They spent a lot of time getting the .eff values perfect, which makes their effects look really realistic. Smoke lingers realistically, and smoothly dissipates. It's a shame the same can't really be said for CloD, and I doubt it's something that will be looked at in the short-term TBH (unless by modders).
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  #3  
Old 07-06-2011, 05:59 PM
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Redroach Redroach is offline
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Originally Posted by philip.ed View Post
God, all the trolling here really says a lot for some of the forum members around here.
maybe you missed his other thread about how the OP makes comparisonns
http://forum.1cpublishing.eu/showthread.php?t=24287
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  #4  
Old 07-06-2011, 06:50 PM
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philip.ed philip.ed is offline
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I really don't care. His question here was a good one, and is a definite case of lazy programming.
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  #5  
Old 07-06-2011, 08:31 PM
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Of course you don't. That's why such threads keep appearing
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  #6  
Old 07-07-2011, 10:03 AM
Sternjaeger
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Quote:
Originally Posted by philip.ed View Post
God, all the trolling here really says a lot for some of the forum members around here.
The OP makes a very good point, and the issue he mentions lay in the original Il-2 as well (many of the smoke effects there were horribly done. Almost as though the creator had been whipped into producing them extremely quickly).
As has been said, the .eff files usually determine (for instance) the length of time smoke lingers. The best example for comparison is Holy-Grail and Potenz's smoke effects for Il-2. They spent a lot of time getting the .eff values perfect, which makes their effects look really realistic. Smoke lingers realistically, and smoothly dissipates. It's a shame the same can't really be said for CloD, and I doubt it's something that will be looked at in the short-term TBH (unless by modders).
I'm sorry but I disagree mate. Smoke shouldn't linger because the laws of physics say otherwise. As for the troll issue, I believe you're defending one on this stand.
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Old 07-07-2011, 02:41 PM
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philip.ed philip.ed is offline
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Originally Posted by Sternjaeger View Post
I'm sorry but I disagree mate. Smoke shouldn't linger because the laws of physics say otherwise. As for the troll issue, I believe you're defending one on this stand.
Smoke doesn't just disappear, it will dissipate but smoothly. Obviously, at the speed the planes are travelling, you probably won't be in a position to notce this process, but this is not the case in CloD.
Just watch any gun-cam videos, and one can see the smoke which comes out from an A/C when hit comes out smoothly. It doesn't just appear and then disappear. This should be a relatively easy fix, it's not something major (unless the damage effects in-game are not future-proofed).

I'm not bothered if the OP has trolled before. I saw the other topic and laughed, but despite the phrasing here, what he is pointing out is an issue that was in the original Il-2, and is clearly in CloD, too.
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Old 07-07-2011, 03:00 PM
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Quote:
Originally Posted by philip.ed View Post
Smoke doesn't just disappear, it will dissipate but smoothly. Obviously, at the speed the planes are travelling, you probably won't be in a position to notce this process, but this is not the case in CloD.
Just watch any gun-cam videos, and one can see the smoke which comes out from an A/C when hit comes out smoothly. It doesn't just appear and then disappear. This should be a relatively easy fix, it's not something major (unless the damage effects in-game are not future-proofed).

I'm not bothered if the OP has trolled before. I saw the other topic and laughed, but despite the phrasing here, what he is pointing out is an issue that was in the original Il-2, and is clearly in CloD, too.
Fair enough. Can you please link me to any guncamera footage that shows the hits and smoke? Mind you though, I would need it from .303 armed planes and MG/FF armed ones.
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  #9  
Old 07-07-2011, 07:16 AM
hiro hiro is offline
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Quote:
Originally Posted by machoo View Post
Puffs of smoke when you hit a plane look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better


The reason is

Set following .ini settings

SpawnDocBrown=0
SpawnMartyMcFly=0

BTF

LibyanTerroristsSpeed=1
Dolorean=0
Mr.Fusion=0
FluxCapacitor=0
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  #10  
Old 07-07-2011, 10:10 AM
carguy_ carguy_ is offline
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Some charts to prove it maybe?
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