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Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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BTW, you should post that kind of topic in MODs section. |
#2
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God, all the trolling here really says a lot for some of the forum members around here.
The OP makes a very good point, and the issue he mentions lay in the original Il-2 as well (many of the smoke effects there were horribly done. Almost as though the creator had been whipped into producing them extremely quickly). As has been said, the .eff files usually determine (for instance) the length of time smoke lingers. The best example for comparison is Holy-Grail and Potenz's smoke effects for Il-2. They spent a lot of time getting the .eff values perfect, which makes their effects look really realistic. Smoke lingers realistically, and smoothly dissipates. It's a shame the same can't really be said for CloD, and I doubt it's something that will be looked at in the short-term TBH (unless by modders). |
#3
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http://forum.1cpublishing.eu/showthread.php?t=24287 |
#4
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I really don't care. His question here was a good one, and is a definite case of lazy programming.
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#5
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Of course you don't. That's why such threads keep appearing
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#6
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#7
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Just watch any gun-cam videos, and one can see the smoke which comes out from an A/C when hit comes out smoothly. It doesn't just appear and then disappear. This should be a relatively easy fix, it's not something major (unless the damage effects in-game are not future-proofed). I'm not bothered if the OP has trolled before. I saw the other topic and laughed, but despite the phrasing here, what he is pointing out is an issue that was in the original Il-2, and is clearly in CloD, too. |
#8
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#9
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The reason is Set following .ini settings SpawnDocBrown=0 SpawnMartyMcFly=0 BTF LibyanTerroristsSpeed=1 Dolorean=0 Mr.Fusion=0 FluxCapacitor=0 |
#10
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Some charts to prove it maybe?
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