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#51
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I made some record tracks of the offline Scrambles 15vs15 in different times of day and I can just tell you - try it. Put 15 vs 15 at 19:45, no clouds... You'll be surprised how sunset light is giving a great immersion and experience.
Problem is, that the very majority of ClOD videos on youtube and elsewhere are made at evenings, where the light is affected by the orange colour of the sunset. Why? Because at noon it just looks awful... Not only videos, but also screenshots... Just look at these screenshots right from the game - no editing at all.. It is taken at scramle time at 19:45. http://imageshack.us/photo/my-images...017223601.png/ http://imageshack.us/photo/my-images...017300152.png/ http://imageshack.us/photo/my-images...017282403.png/ And this are screenshots made on max settings (no super sampling) on a single GTX 570... Everything is smooth, no errors, no nothing disturbing. Just try such scramble, it is just a joy of air combat. |
#52
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Off topic but in your pictures you have a lever that operates an opening in the top part of wing..what is that?
I noticed it when flying RoF once or maybe just see it in game and wondered |
#53
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http://rides.webshots.com/photo/2952...12442885CwYEFC Last edited by Opitz; 06-30-2011 at 08:58 AM. |
#54
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BTW anyone did some skirmishes over land at a time of noon with clouds? It is truely something extraordinary. |
#55
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#56
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Lol...you gunna tell me what it is then??
I dont play it, I've tried the demo twice |
#57
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As Opitz replied some posts above, it's the lever to open/close the radiator whichi is situated in the upper wing, slightly offset to the right.
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#58
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Ah ok, didn't see that reply
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#59
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Textures high (not original maximal), landscape shading medium, low forest, buildings and AA. Driver settings set on "quality" instead of "high quality" due to old and slow videocard. Files are in compressed jpeg, not png. https://lh5.googleusercontent.com/-k...5-19_00032.jpg https://lh6.googleusercontent.com/-g...5-21_00038.jpg https://lh4.googleusercontent.com/-s...5-11_00035.jpg https://lh3.googleusercontent.com/-j...5-06_00001.jpg https://lh5.googleusercontent.com/-x...5-06_00002.jpg https://lh4.googleusercontent.com/-M...5-06_00003.jpg https://lh6.googleusercontent.com/-d...5-06_00006.jpg https://lh5.googleusercontent.com/-L...5-03_00019.jpg https://lh4.googleusercontent.com/-q...5-03_00018.jpg Last edited by Ataros; 06-30-2011 at 10:17 AM. |
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TBH, as-much as I like your landscape photographs, I prefer to see the aircraft in action. So flying at 1-2000 feet or racing over the surface at 200mph, I'd rather have a less 'Pop-corn' effect of the terrain exploding into view and divert the rendering or programming to fixing this. Maybe reducing the quality of the Tree and Corn rendering and putting the processing power into making the "bubble around the plane means stuff gets drawn in as you get near it rather than fades/bleeds into view" effect a thing of the past?
I appreciate that taking a still image shows off some nice trees and grass, but I want the town below me to either not be rendered or actually appear smoothly rather than pop,pop,pop,pop,pop as it did in the original IL2 (10-year-old technology at-least) than the current way it is/does appear. I am not living in hope of a quick fix though as there are many, many more pressing fixes to be done. Lets hope Luthier and the team can throw a 'Hail Mary' and get a touchdown for the US release, with an update for Full Screen (not Psudo), FSAA, does AF work?, Multiplayer Sound bug, Launcher.exe crashing, etc, etc..... one lives in hope! MP
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