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#11
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because its not the Coop we know from IL2 and we need in CloD too
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#12
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Exactly.Why develop something that worked perfectly for many years and then throw it in the bin and start again...
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#13
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I thin it's mainly about getting used to the new FMB.
I actually prefer the current system because it combines the best part of coop and DF modes into one package and still, if we want to fly IL2-style we can simply not use the extra features and it will still be like running DF/coop in IL2. I mean, the only real difference between Coop and DF was that Coop had moving AI units, a predefined flight plan and no respawn. It's not like they are completely different to the point of incompatibility. |
#14
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Ps:havn't a clue what "bots" are,can you give me a hint? To conclude, i appreciate your input as you gave me ,for the first time, a clue to the new style of Clod. Hope more info to come Thanks |
#15
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By 'bots' I think he means AI.
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#16
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![]() its not as easy as IL2 but it can still be done ![]() S!
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#17
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The best guide to scripting would be called Introduction to C#, Beginners' guide to C# or C# for dummies. You can download a free course from the Internet or buy a book. Try a link #1 in my sig. With this script you can have several 'coops' running on your server one by one similar to what happens on Repka #1 server. A newer version of the same script which I posted on the forums has a randomisation feature loading random mission objectives to make the mission more lifelike. More info on FMB can be found here http://forum.1cpublishing.eu/forumdisplay.php?f=203 |
#18
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Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here. Thank you. |
#19
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Aaaaaha! Now I got it!
You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish. Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party ![]() Hmmm...good point I do not know how this is handled in today's server. Ataros? |
#20
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If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
Quote:
Type and number of available aircraft can be limited with a script like it is done in this mission http://forum.1cpublishing.eu/showthread.php?t=23579 The only issue ATM is an absence of briefing page online. If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.) Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions. On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start. With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things. |
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