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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-23-2011, 06:11 AM
JG52Uther's Avatar
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One of the nice things about hyperlobby was...

It worked.
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  #2  
Old 06-23-2011, 06:27 AM
hiro hiro is offline
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Quote:
Originally Posted by JG52Uther View Post
One of the nice things about hyperlobby was...

It worked.

True. It's the standard of 1946. And a good one. I kind of liken it to the SBD Dauntless, it was old, showing its age, but still kick arse. After all in the hands of the right pilot it could hold its own against zeros and take down the finest ships ever to set sail.



IMO, I think once this game takes off, either the devs will code a hosting feature that comes with the game where someone can set up a host or have a server that allows links to others, so everyone can get together and join games


or a 3rd party / fan will make it. They can get the best of what HL had, throw in some improvements, take some cool ideas from other lobby type programs like Xbox Live.
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  #3  
Old 06-23-2011, 03:55 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by hiro View Post
IMO, I think once this game takes off, either the devs will code a hosting feature that comes with the game where someone can set up a host or have a server that allows links to others, so everyone can get together and join games
I suspect that that's pretty far away. The devs are going to have a lot on their plate for the foreseeable future.

But the part that has links to others, so everyone can get together and join games? That was what I was trying to show in my original post.
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Old 06-23-2011, 08:31 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by CaptainDoggles View Post
That's literally the only thing I miss about HL. It was flawed on a fundamental level.
Hyperlobby is over 10 years old and has been generously given to its users for free (donations are always welcome) when there was no other stable/supported portal for pilots to meet and fly many different flight sims including CFS1. (urgh the Zone)......

http://hyperfighter.sk/modules.php?name=Donations

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Originally Posted by CaptainDoggles View Post
Well for starters how about the fact that it can't count players who are ingame if they join via direct connect? I'd call that an underlying flaw in the design of the program.
How can it be a flaw ?
Hyperlobby can only connect and monitor pilots that join via the Hyperlobby, when the mission starts (coop) or you join a DF server it then closes the Hyperlobby until you (the client) has disconnected from the server, where upon it restarts its self resulting in no resources being used whilst you are in game, it cannot intrude on the servers network traffic to monitor all clients in session that are outside of Hyperlobby's network interface control and user handling system.


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Originally Posted by Blackdog_kt View Post
If people want HL support they will probably get better results by donating a few bucks to Jiri and asking him to add CoD to HL, rather than barking up 1c's tree who, guess what, have nothing to do with HL whatsoever.

.
Not a good subject at the moment, I wont speak for Jiri but discussion was instigated (Luthier Oleg 1C team) and all I'll say is lets wait till things have become more stable and CoD is as click n fly friendly as IL2 1946 is before getting Hyperlobby set up

Although I personally think that if Hyperlobby was able to carry CoD into the community there would be faster tracks made to help debug and get things moving along quicker.

More direct help and support comes from Hyperlobby than any forum provides, there are many veteran users with a wealth of information and advice for new and old IL2 users
who might be having problems with the sim/game.
CoD would benefit from this user network across Hyperlobby, but we will have to see.










.

Last edited by KG26_Alpha; 06-23-2011 at 08:50 PM.
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  #5  
Old 06-23-2011, 08:48 PM
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I know plenty of folks that simply will not fly CloD until Hyperlobby support is available.
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Old 06-23-2011, 08:54 PM
KG26_Alpha KG26_Alpha is offline
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I know plenty of folks that simply will not fly CloD until Hyperlobby support is available.
They may never get to fly Cliffs of Dover then unfortunately.




.
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  #7  
Old 06-23-2011, 09:02 PM
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ElAurens ElAurens is offline
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Well, most of them have given up on this sim already to be honest.

I don't agree with them, but there is no bringing them back to the fold.

Sad but true.
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Old 06-23-2011, 09:34 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Hyperlobby is over 10 years old and has been generously given to its users for free (donations are always welcome) when there was no other stable/supported portal for pilots to meet and fly many different flight sims including CFS1. (urgh the Zone)......

http://hyperfighter.sk/modules.php?name=Donations



How can it be a flaw ?
Hyperlobby can only connect and monitor pilots that join via the Hyperlobby, when the mission starts (coop) or you join a DF server it then closes the Hyperlobby until you (the client) has disconnected from the server, where upon it restarts its self resulting in no resources being used whilst you are in game, it cannot intrude on the servers network traffic to monitor all clients in session that are outside of Hyperlobby's network interface control and user handling system.




Not a good subject at the moment, I wont speak for Jiri but discussion was instigated (Luthier Oleg 1C team) and all I'll say is lets wait till things have become more stable and CoD is as click n fly friendly as IL2 1946 is before getting Hyperlobby set up

Although I personally think that if Hyperlobby was able to carry CoD into the community there would be faster tracks made to help debug and get things moving along quicker.

More direct help and support comes from Hyperlobby than any forum provides, there are many veteran users with a wealth of information and advice for new and old IL2 users
who might be having problems with the sim/game.
CoD would benefit from this user network across Hyperlobby, but we will have to see.










.
+1 very well said
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Old 06-23-2011, 10:54 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by KG26_Alpha View Post
How can it be a flaw ?
Hyperlobby can only connect and monitor pilots that join via the Hyperlobby, when the mission starts (coop) or you join a DF server it then closes the Hyperlobby until you (the client) has disconnected from the server, where upon it restarts its self resulting in no resources being used whilst you are in game, it cannot intrude on the servers network traffic to monitor all clients in session that are outside of Hyperlobby's network interface control and user handling system.
Well that's just not true. Any application can connect to the il2fb dedicated server and ask the server directly how many clients it has. We know this is true because that's how the server controllers (fbd, etc) work.

Example: I want to start my dedicated server, so I launch it through HL and then HL begins polling the server for a user list, and displays that whenever a prospective pilot clicks the info screen on their HL client.
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Old 06-23-2011, 11:10 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by CaptainDoggles View Post
Well that's just not true. Any application can connect to the il2fb dedicated server and ask the server directly how many clients it has. We know this is true because that's how the server controllers (fbd, etc) work.

Example: I want to start my dedicated server, so I launch it through HL and then HL begins polling the server for a user list, and displays that whenever a prospective pilot clicks the info screen on their HL client.
And the flaw is ?



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