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FM/DM threads Everything about FM/DM in CoD |
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Thread Tools | Display Modes |
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#1
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A few people already gave pretty good ideas on that, but it's currently buried under the Merlin debates
![]() As a short recap: a) accelerated engine wear model if spawning with a brand new airframe on each sortie, selectable by the player from the difficulty options b) realistic engine wear model if spawning with the same airframe (relevant aircraft parameters carry over from one sortie to the next in the context of a dynamic campaign), along with a penalty for deliberately "recycling" airframes with abused engines, both for single and multiplayer...once again, selectable from the difficulty options c) the two above models are mutually exclusive...we shouldn't be able to enable both an accelerated engine wear model and a "carry over" model, clicking one on the difficulty options would deselect the other, but it would still be possible to disable both This makes sure that if the player is so inclined, he can fly with the uncertainty and chance of mechanical failure that engine abuse would pose. Simple, clean, optional ![]() |
#2
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I guess that 1C will need a lot of trying in here that way. |
#3
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He does not say he used "Emergency Power".... |
#4
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#5
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Seems great.
Would you add fleet management at squadron level for online campaign ? I bet you'd get a large success that way ![]() |
#6
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For the Luftwaffe this would be wrong. Here the Gruppe is the entity that does the "accounting" and one Officer is especially there to oversee the technical aspects of the aircraft (called the "Technische Offizier"). He and the Oberwerkmeister (Chief Mechanic) of a Staffel would be responsible for the technical "well-being" of the unit.
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#7
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However yes, what you describe would be the end goal in terms of this feature and how it would/should be implemented ![]() As for squadron/fleet management some people like it and some don't, so i would advocate it being optional. The campaign engine would do it automatically if the player wouldn't interfere, but it should be possible for example to go into the squadron's dossiers and assign your best wingmen some healthy airframes. This is similar to European Air War, it just expands the same idea into more features, where you were presented with a computer generated sortie roster before each mission but were still able to change who would fly if you wanted to. In short, the PC would take care of all the "accounting" if i didn't do anything, but i would still be able to change things around if i wanted to without having to stick with a full time job of squadron logistics on every single mission. This enables those who like it to go all out on it, those who don't to just leave it to the PC and the rest to simply change a couple of things and leave everything else to the PC. |
#8
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+1 ![]() This reminds me of the "Analysis - Paralysis" saying... I am afraid that, if some people do not look at the whole thing from a more practical point of view, CoD will become a great historically correct simulation which nobody will want to play, much less buy ![]() my 2cents |
#9
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Geez, they can't even get the game to function properly as it now and people want more complication added.
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#10
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