Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #161  
Old 06-11-2011, 12:43 PM
jg27_mc jg27_mc is offline
Approved Member
 
Join Date: May 2008
Location: Porto Santo Island, Portugal
Posts: 249
Default

I know it has been reported already, but I don't think is enough alerting the developers for the connection problems that occur between the servers and steam... They are constantly timing out players and it's ruining the online gaming experience for us Axis fighter pilots, since we don't have other alternatives (not enough SP content to enjoy the simulation in the Axis side).
Reply With Quote
  #162  
Old 06-11-2011, 05:38 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by TheEnlightenedFlorist View Post
The Stuka's wheel brakes do not work. This makes taxiing and landing slightly more challenging.

Still managed to get my first non-vulching online kill in it.
Unless you mean they don't work at all, i assume you mean they don't work in differential braking.

The solution is to map separate controls to left and right wheel brakes. The sim treats controls in the same way they were used in the real-life aircraft, that's why the Luftwaffe ones don't turn with brake and rudder like they did in IL2: they have two completely independent brakes, pressing the brakes key triggers them both while pressing the separate left/right brake key triggers only one of them.

The RAF aircraft are the opposite, they have a single brake lever and a secondary valve down the pneumatic line which governs how much air pressure goes to each brake. To use differential braking you need to press your brakes key and deflect the rudders, since the valve i mentioned is operated by the rudder pedals. In the RAF planes using separate left/right braking commands won't work the aircraft doesn't have independent brakes (just like trying to adjust pitch in the Tiger Moth, nothing will happen because the Moth has a fixed pitch propeller).

This sometimes confuses people with rudder pedals that have toe brakes, because they expect to use individual brakes by pressing their toe brakes on their controllers, while the way to do it is like in IL2:1946, press the brakes key and use the rudders.

If you are using a twist grip stick instead of rudder pedals you might be able to get around this by using the ability of the sim to use modifier keys: you can map a certain function to a slider and another function to the same slider as long as a key is pressed.

So, it could be possible to map separate left/right wheel brakes to brakes key+rudder left/right. This would probably make it behave identical to the old IL2, because when flying a Luftwaffe plane the sim would treat it as using separate brakes. When flying RAF it would ignore the separate brakes command (because the aircraft doesn't work like that) and would interpret the action as "universal braking control plus rudder", which is what we need to do in RAF aircraft.

It sounds complicated but it's not really, it's just a matter of understanding the new controller logic:
1) there are two methods of braking, one for luftwaffe and one for RAF

2) you essentially map both methods to the same control inputs

3) the game will probably automatically discard the method your aircraft is not equipped to handle and use the other one

In this way it might also be possible to set up gradual braking. For example, i could map braking on both wheels to brakes key + stick back. This is very intuitive for the tail dragger aircraft we currently have: nothing happens if you just press the key with the stick centered, if you however hold the key down and pull the stick back the more you pull the more you will brake, but at the same time your elevators will also be deflected and help you not to nose over. If you go ahead and map the individual left/right brakes to key+twist stick left/right like described above, you can probably get complete analog control for your brakes with just a simple twist grip joystick

Hmm, it sounds so useful i have to try it out for myself. Hope it helps
Reply With Quote
  #163  
Old 06-11-2011, 10:59 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

Quote:
Originally Posted by Blackdog_kt View Post
Unless you mean they don't work at all, i assume you mean they don't work in differential braking.
Hi Blackdog, I meant that they don't work at all.
Reply With Quote
  #164  
Old 06-12-2011, 11:11 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow

Please add my vote for this
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #165  
Old 06-12-2011, 04:54 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by jg27_mc View Post
I know it has been reported already, but I don't think is enough alerting the developers for the connection problems that occur between the servers and steam... They are constantly timing out players and it's ruining the online gaming experience for us Axis fighter pilots, since we don't have other alternatives (not enough SP content to enjoy the simulation in the Axis side).
any word from steam on this issue?
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #166  
Old 06-12-2011, 06:20 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by Thee_oddball View Post
any word from steam on this issue?
Sorry Oddball, this is the "bucket list" (and Insuber the "volunteer") and not 1C's help-line...

Only wishes on this thread... in order to keep it as short as possible.

~S~
Reply With Quote
  #167  
Old 06-13-2011, 08:06 PM
z0ttel z0ttel is offline
Approved Member
 
Join Date: May 2010
Posts: 42
Default

Don't know if this has already been discussed yet: if there are several USB input devices connected to the PC which are used in the game and some single USB input device gets unplugged, the game's internal mapping order is screwed up and all the inputs have to be re-mapped again ("Joystick 1" becomes "Joystick", "Joystick 2" becomes "Joystick 1" and so on).

Would it be possible that the mapping of inputs is bound to the physical, specific device instead to the number of a device displayed in the USB game controller list?

Last edited by z0ttel; 06-13-2011 at 08:08 PM.
Reply With Quote
  #168  
Old 06-13-2011, 08:51 PM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

Very good point Z0ttel, I experienced the same annoying behaviour.
Reply With Quote
  #169  
Old 06-13-2011, 11:36 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

I not sure if this has been flagged up anywhere else, so I thought I would just mention it to see if anyone else has experienced it.

I just flew a couple of missions in cross country in a few 109's and hurri's and had an 60 average fps, I then loaded up free flight France and as usual I experience drop in fps to 16-20.... so far nothing out of the ordinary but then i went back to the cross country mission and that when the problem started my fps refused to go back to ~60 I had before, everything loaded in much slower....!!!

Anyone else experienced this problem?

P.S. I quit and started the game up and got my 60fps back in cross country.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #170  
Old 06-14-2011, 12:06 AM
Orpheus Orpheus is offline
Approved Member
 
Join Date: Mar 2011
Posts: 235
Default

Quote:
Originally Posted by JG52Krupi View Post
I not sure if this has been flagged up anywhere else, so I thought I would just mention it to see if anyone else has experienced it.

I just flew a couple of missions in cross country in a few 109's and hurri's and had an 60 average fps, I then loaded up free flight France and as usual I experience drop in fps to 16-20.... so far nothing out of the ordinary but then i went back to the cross country mission and that when the problem started my fps refused to go back to ~60 I had before, everything loaded in much slower....!!!

Anyone else experienced this problem?

P.S. I quit and started the game up and got my 60fps back in cross country.
There have been quite a few posts to this effect:

http://forum.1cpublishing.eu/showpos...&postcount=250
http://forum.1cpublishing.eu/showpos...&postcount=260
http://forum.1cpublishing.eu/showpos...&postcount=251
http://forum.1cpublishing.eu/showpos...&postcount=254
http://forum.1cpublishing.eu/showpos...&postcount=266

Possible cause:
http://forum.1cpublishing.eu/showpos...&postcount=256


Whatever's happening, the more missions played, the greater the performance drop. Switching between multiple maps/areas/AI groups seems to make the issue worse much faster than repeating the same mission multiple times. Could be that the AI's not being flushed at the end of a mission, could be something else. Only the devs know, and they've said nothing on the subject
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.