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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-11-2011, 04:41 AM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by addman View Post
Yes, it's all good for you MP pilots but -believe it or not- not everybody play this game for the multiplayer. I play quite a few games online but IL-2 and CloD are amongst those games I prefer to play in single-player mode since I want to experience engrossing campaigns where one progresses and receive awards/new equipment/rise in rank. I don't get any rewards in flying around in an online furball collecting useless points. Co-op is nice though but it depends very much on who you play with and I don't want to be dependent on others for my gaming experience. That's where my main gripe with CloD lies, I expected it to advance in the single-player area or at least offer something similar to IL-2 but it actually took a step back from IL-2.

I can see where you're coming from though but don't try to make it seem as what only you think and what you enjoy from this game applies to others. There are no right nor wrong opinions in the matter of the state of this game. It all depends on what you, yourself expected from the game. Now back to playing the RoF campaign
Once the game comes out in the US, and people on both sides of the pond get some time to become acquainted with the FMB, we will see plenty of fun campaigns.

All those people who made campaigns for IL-2 will be here eventually.
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  #2  
Old 06-10-2011, 03:40 PM
snwkill snwkill is offline
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Originally Posted by Bobb4 View Post
I remember a time when on aFriday afternoon there would be a 100 plus members waiting for words from the master... And now it is virtually empty Not a good sign for any of us
Yea I don't play this game I just read the updates. Luthier said it would be a couple of weeks for a fairly big patch. So I figure we won't hear from him until then.

The main forum has gone down hill, with bitching and moaning, really no reason to be here if I know Luthier isn't going to post.
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  #3  
Old 06-10-2011, 04:59 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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I will keep on stating this until nausea: we need a better interaction with the development team.
I agree with you, in general. Where we might disagree is the timing. Until the code base is stable and all basic issues functional, I can't see where a whole lot of interaction is productive at this point.

I'm sure you remember the initial state of ROF. Long lists of "I want" + "It would be good to have" necessarily came as a lower priority to stable code - stable functions - functional online (even if it was Coop only).

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Originally Posted by Sternjaeger View Post
because let's not forget that we've been sold an unfinished beta.
Again, this is what many people said at this timepoint in RoF development/release. In fact, many people used the term "Alpha" then, applied in the same negative context.

The CoD that I have on my system, is light years ahead of where we started with RoF. Don't you think?

S!

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  #4  
Old 06-11-2011, 12:22 PM
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Originally Posted by TUSA/TX-Gunslinger View Post
I agree with you, in general. Where we might disagree is the timing. Until the code base is stable and all basic issues functional, I can't see where a whole lot of interaction is productive at this point.
the code base is stable IMHO, they're just tweaking things, not re-coding.
Besides I wouldn't have released it if there were stability issues, I would have done just like RoF did, announcing a beta subscription, where I subcribed, signed a non-disclosure contract, received the link for the beta and contributed in the forum. THAT is the way to do it.

Quote:
I'm sure you remember the initial state of ROF. Long lists of "I want" + "It would be good to have" necessarily came as a lower priority to stable code - stable functions - functional online (even if it was Coop only).
funnily enough I gave up once the game was released, I had other impending priorities, but I suppose it's common to any game really.

Quote:
Again, this is what many people said at this timepoint in RoF development/release. In fact, many people used the term "Alpha" then, applied in the same negative context.

The CoD that I have on my system, is light years ahead of where we started with RoF. Don't you think?

S!

Gunny
Well I remember the beta to be extremely stable, at least on my machine, and yes, there were issues here and there, but i remember one of the devs actively interacting with the lot of us that had actual flying experience, a mutually interesting interaction if I may add.

I believe that what has been sold is actually on par with the RoF beta (apart for the sounds, really unforgivable, and the aura of mystery around it is even more appalling). But above all I remember the devs SHARING issues and problems, so that people wouldn't be left wondering wtf was going on.

Maddox Games and Luthier have still a lot to learn in terms of development, despite the years of experience. They have so many examples out there, but at this stage I wonder whether they feel too superior or they're simply not able to interact fruitfully with the community..
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  #5  
Old 06-11-2011, 01:28 PM
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proton45 proton45 is offline
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I think a lot of people (like myself) got tired of the negative attitudes, that seemed to be flooding the forums. I remember, waaay back when "IL2 Sturmovik" first came out, the forums where flooded by a "different" kind of negative attitude...and I stayed away for a little while, til things calmed down.
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  #6  
Old 06-11-2011, 02:02 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by proton45 View Post
I think a lot of people (like myself) got tired of the negative attitudes, that seemed to be flooding the forums. I remember, waaay back when "IL2 Sturmovik" first came out, the forums where flooded by a "different" kind of negative attitude...and I stayed away for a little while, til things calmed down.
Though the effect is the same, IMHO currently most people have turned their backs on this forum and just come back sporadicly for the rare news shared with us for a different reason.

With little information and the status of the game, there is not much room for anything to discuss here, other than discussing discussions and raaaids neverending sandbox-wisdoms.
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