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Mods King's Bounty: Crossworlds Mods

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  #51  
Old 06-05-2011, 07:02 AM
karabaja karabaja is offline
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Quote:
Originally Posted by fillyra View Post
Thanks for clarifying!

EDIT: Also, Grimeleven pointed out that there are some files: eng_chat_2084421464_0041400475.lng and rus_chat_2084421464_0041400475.lng that have similar text that you can copy and paste for the same labels in files. I'm not sure if you can entirely replace them, but if you want me to I can match up the ones that have already been translated in the retail version of crossworlds and send it for the translators to look at (if you haven't done so already?)
Thank you very much for your help, but I don't translate chat files, bladeking77 is translating these, so maybe you can help him with that
I've done same thing with quest files, there are 10 files that are basically same as the ones that already exist.
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  #52  
Old 06-05-2011, 06:46 PM
ckdamascus ckdamascus is offline
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Sorry, ran into another one of those "abort, retry, ignore" script errors that occured when I hit a goblin catapult with my disintegration ray with Asmo the Beholder.

I don't remember the precise errors message though. I wonder if it is language related or something else?

So far, this is a really good mod. Too bad the language thing makes it hard to figure out some of the quest dialogue, but not too bad.

Seems somewhat balanced, but the early game for mages is MUCH easier now that you have Asmo.

The levelling idea seems pretty good since it does reward you for using some units very early on in the game.
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  #53  
Old 06-05-2011, 06:58 PM
fillyra fillyra is offline
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Quote:
Originally Posted by karabaja View Post
Thank you very much for your help, but I don't translate chat files, bladeking77 is translating these, so maybe you can help him with that
I've done same thing with quest files, there are 10 files that are basically same as the ones that already exist.
Oh, OK. I am waiting for a response from him about that. From what I read in the thread they found that out as well and I think now someone else is doing it.
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  #54  
Old 06-07-2011, 12:47 PM
Glorfindel1982 Glorfindel1982 is offline
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What's the in-game name for isle "Nameless" (undead isle) and "Scarlet Wind" (the second isle you get to)
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  #55  
Old 06-07-2011, 02:01 PM
bladeking77 bladeking77 is offline
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Quote:
Originally Posted by Glorfindel1982 View Post
What's the in-game name for isle "Nameless" (undead isle) and "Scarlet Wind" (the second isle you get to)
Here are all island names: [system_name]=[real_name]

debir=Debir
bolo=Bolo
verona=Verona
red_wind=Scarlet Wind
dersu=Dersu
uzala=Uzala
tekron=Tekron
rusty_anchor=Rusty Anchor
montero=Montero
tekron_jewel_dundeon_01=Gemstone Mines
shettera=Sheterra
elona=Elon
nameless=Nameless
rehau=Reha
umkas=Umkas
darion_1_demon=Greenwort
darion_green=Greenwort

I hope that's what you were looking for.
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  #56  
Old 06-07-2011, 03:00 PM
fillyra fillyra is offline
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Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?
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  #57  
Old 06-08-2011, 07:50 AM
Glorfindel1982 Glorfindel1982 is offline
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I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.

There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum.

On a side note, I've looked through the translation of CrossWorlds (Orc March).
It's just awful. 1C grudged to pay $500 to a professional translator. Some things translated in a wrong way, some just have opposite meaning. And the very fun of many interesting dialogues is lost cause proverbs or something are translated 'literally, word-to-word' so their english meaning is lost.

In this circumstances, I think our translation can't be much worse by all means

The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing.
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  #58  
Old 06-08-2011, 11:07 AM
bladeking77 bladeking77 is offline
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Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy.

Anyway, there are three things that might prove to be a problem:

1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise.

2) Considering I'm not all that great with Russian (or English for that matter), I couldn't make sense of some sentences/words, even with help of google translator and some other translators/dictionaries. Therefore, in some cases, I might have given some sentences a different or even an opposite meaning.

3) Since there are already three of us translating this mod, our terms and names might not match with one another and confuse/mislead the players.

These may not even prove to be big problems, but I thought I should mention them.


Also, I'm translating in following order: from first to last ([rus_chat_003...] to [rus_chat_208...]), so I hope that you(Glorfindel1982) are translating backwards, so we wouldn't end up translating the same files.

Now, I'm off to some more translating, and maybe we could translate this by July.
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  #59  
Old 06-08-2011, 11:57 AM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by fillyra View Post
Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?
Yes, you have to ask our permissions. Author rights ans sometthing like that.
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  #60  
Old 06-08-2011, 12:02 PM
Glorfindel1982 Glorfindel1982 is offline
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Quote:
Originally Posted by bladeking77 View Post
1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise.
There is a problem that the sequence numbers of already existing questions/answers are changed in a few files, and new phrases are inserted in the middle. That's why an ordinary copy-paste of the whole pieces doesn't work and one should be careful.

Also, I started translating from the middle to the end (as you suggested that I should do in one of previous posts). Anyways I won't do this half fully and will post what I've done on Friday.

About difficult places: 99418601 is my ICQ. Even if I haven't time to translate myself, I can easily help in translating a certain passage or even several, meaning of which is unclear for a foreigner. Feel free, it's no problem at all.

And the main mod creator asked me to pay special attention to translation of 2 personages: Dragon BUGO HOSS (russian Дракон Буго Хосс) and Dwarf-in-Capuchon (russian Гном-в-Капюшоне)

Also, I've submitted translations of new personages' names to the creators approval. and here is the list that I hope you will stick to:

Таинственный голос - Mysterious voice
Лесной Патриарх - Forest Patriarch
Главк - Glaukos
Ниса - Nicca
Гном-в-капюшоне - Dwarf-in-capuchon
Дракон БУГО ХОСС - Dragon BUGO HOSS
Дриада Флэйм Ори - Dryad Flame Ori
Мракоборец Геральд - Gerald the Auror (not approved yet)

Last edited by Glorfindel1982; 06-08-2011 at 12:23 PM.
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