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#1
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As I can't post links to Gaijin's website, here are a list of updates being considered for inclusion:
Aircraft Skins: Squadrons of individually marked aircraft of the same type Historical skins All skins available in Mission builder Cameras/Replay: User switchable WideAngle/Medium/Zoomed views User movable panning across and around aircraft Ability to have/set ground cameras at signifant ground locations/targets for replay replay editor (FFW/Rewind/Pause/timer/...) photomode http://gamevideos.1u.../video/id/14689 green screen for movie makers (airplane only with dynamic lighting, no background) ability to record from replays by setting markers (create video snippets) Flyby view in gameplay for games where all views are allowed (as in IL2) Inertia in cockpit POV like in Apache: Air assault Option to enable the cockpit camera to anticipate intended flight path Field of view that increases or decreases based on forward speed. Animations: Optional pilot in cockpit view (reference Apache:Air Assault) animated pilot rom outside view/synched with TrackIR/Freeview motions AI pilots also realistically animated from outsided view animated ground crew/activity on the airfield visible from aircraft on ground first person bailing out sequence Animated First Person ground sequences around airfield AI: make AI more life like, i.e. to feel effects of blackout, blind spots, etc. make AI aiming more realistic, i.e reduce precision improve AI flying skills and tactics make AI aircraft damage more realistic (less susceptible to damage) Gameplay: Moving ground targets (trains, fuel depots,…) for ground strafing Freeflight ground strafing missions/targets of opportunity make all aircraft usable in all Campaign/Single missions once 'officially' completed improved Strike mode in MP, variety of targets, respawn at airfields, choice of plane and loadouts ability to join existing game as 'ghost', not visible for other players and inconsequential to the game; host selectable option ( can set max number); ghosts can fly their own airplane ability to enter game and move from player to player in 'observer mode' ability to populate MP with AI- Coop vs AI in MP No time outs in missions No mission failure in sim mode; only criteria should be survival. Coop in Training mode Single pilot centered career/campaign mode, promotions, awards etc. Dynamic persistent world, single theatre campaign more aircraft in missions adjust mission targets to difficulty settings; i.e. for simulator, no unrealistic goals ot achieve mission objective day to day style missions focused on an individual pilot/persistent world all unlocks should be possible in offline play MP score system should be working much better than in BOP/WOP. Pilot Stamina: Decreasing resistance against blackout and redout when stamina is low, decreasing with accumulated high g maneuvers. Recharges over time, and endurance increases up to a realistic cap based on accumulated experience. No mission boundaries on the maps, just don't put anything interesting where you don't want people to fly. Make all difficulty settings open from the start, no need to unlock. Takeoff at the beginning of the mission, landing at the end. Damage model: Increased damage when colliding with trees refined damage model, take relative speeds bullet/aircraft into account, take angle into account (shallow angle -> less damage or even bullet bounce) make realistic firing rates, not only tracer fire make shooting distances more realistic, the further the target the less chance of hitting (at the moment it is too easy to shoot at long range) Visual Effects: Steam from shot boilers on locomotivesAmmunition exploding in various depots (fixed based, on locomotives, ships) reduce P-51 muzzle fire, should be small umbrellas of smoke ahead of leading edge optional dynamic motion blur slider for gameplay/replay propeller blur, changes with engine speed multiple cloud layers bigger smoke plumes for destroyed ground targets more realistic tracer colors and feel/user chosable engine startup fire/smoke effects improved low flying speed effects Canopy icing at high altitudes Much increased blinding effect of the sun smaller and less raindrops when going through clouds and rain more gradual damage development when airplane is shot down. e.g. first smoke, then small fire, then big fire Graphics: Cockpits for all flyable planes. Kill markers on aircraft.. Sound: authentic engine sounds (-> as from modders IL2) optional muffled sounds (as with helmet on) and raw (as without ear protection - loud) authentic guns/cannons/weapons/explosion sounds option to switch radio traffic off (e.g. 'break, break' when alone in training mission) Music: again from Jeremy Soule User interface/options: host selectable planes in a lobby host selectable loadout options host selectable ground or air start host selectable respawn positions, altitude, speed- make all HUD options user selectable toggable tags smaller direction arrows moddable HUD full customization of controls for all platforms Custom mode as in WOP for all platforms (next to Arcade, Realistic, Simulator) Ability to set padlock to either press-and-hold or press-on-press-off. Do not disable padlock in most realistic difficulty settings. Option to toggle spring-look in cockpit camera on or off. Keep options limited to not divide playing community. Basic engine management as option on all platforms. Option for host to make full flight control sensitivity mandatory for all planes Community Tools: enable in and out of game text chat enable in and out of game voice chat in TS3 quality, let users chose their room to communicate enable invitations to join a game enable exchange of game replays and replay snippets enable exchange of user built missions Additional features: Mission builder for single and multiplayer Increased map sizes, especially for single players Static vehicles around airfield Skinable pilots / faces Dedicated server support Hyperlobby (all games in progress/players visible with settings and options) Timer in game list to inform how long before game over Kinect/PS Eye headtracking support Art Direction: more natural colours, no sepia/green as in Britain map WOP Flight Dynamics/Realism: make AI aircraft weave on taxiing in tailwheel aircraft improved AI flight behaviour/battle tactics/maneuvers AI bombers should not try to dogfight with players in training mode approach to stall buffet remove exaggerated shaking of aircraft when WEP applied keep finetuning aircraft FMs Wind/Weather/Turbulence: wind and weather effects on airports and aircraft carriers (crosswind landings and take offs) turbulence in cumulus type clouds turbulence when flying in propwash of another airplane wake turbulence when flying in the wake (off the wingtips) of a large aircraft like the B-17 Aircraft: Torpedo Bombers (Avenger) 4 gunned P-51C without Malcolm hood P-51B P-47 Razorback (D10 or 22) P-38 B-25 B-26 B-29 Spitfire MKI/MKIA (without cannon + early versions with cannon) de Havilland Mosquito de Havilland Mosquito Tse Tse Submarine Hunter Hawker Tempest Avro Lancaster Hawker Typhoon Mikoyan-Gurevich MiG-3 Bristol Beaufighter Boulton Paul Defiant Consolidated B-24 Liberator Fairey Swordfish Fiat CR.42 Fieseler Fi 156 Storch Gloster Meteor Handley Page Halifax Hawker Sea Fury Savoia-Marchetti SM.79 Sparviero Tupolev TB-3 Mitsubishi A6M Zero Vought F4U Corsair Brewster F2A Buffalo CAC Boomerang Consolidated PBY Catalina Grumman F6F Hellcat Kawanishi N1K1-J Shiden Kawasaki Ki-100 Kyūshū J7W1 Shinden Junkers Ju-87G Stuka Junkers Ju 88C Junkers Ju 88G Hawker Typhoon Early and Late canopy versions Messerschmitt Me-110F-4 Messerschmitt Me-110G-4 Supermarine Spitfire Mk Vb Supermarine Spitfire PR Mk XIX B-24 Locations: Tobruk / North Africa Alps Cheers, MP
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#2
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Thanks for that list Mysticpuma. As I understand it, these are suggestions posted by users on the Gaijin forums, right? The developer has not officially (yet) aknowledged that these items will be implemented.
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#3
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any word on the pc version yet ? the seperate announcement etc etc ?
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#4
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Thing is, the Developer's at Gaijin do seem to be actually listening to the user feedback and these suggestions have been suggested by the users.
So-far they have actively updated the original WoP using many forum suggestions and asked for user input into what they would like to see in the next release. They would have added better online support for the original , and although they are still adding patches, they are concentrating on Birds of Steel (Wings of Prey 2), which they hope to include, on the initial release, many of those features. The thing id, if they don't know the users want it, how can they add it to the new release? So if you have ideas it's worth a visit to the Gaijin forums to post any ideas that you'd like to see, but so-far they have been very pro-active in getting a product that the purchaser's want. Cheers, MP
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#5
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The PC version will be released after the Console version so they can improve and add more to it
![]() Cheers, MP
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#6
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The more flight sims/games the better. The number of FS coming out in the past few years is showing a really good trend, that people are once again interested in this genre. Drawing somone in with a "BANG POW RRRRRR!" flight "game" means there is a greater chance they will also try something a little more in-depth like IL-2 or CloD.
More power to them! |
#7
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that was actually the reason how i got to il2.i played birds of prey on xbox and then became aware that there is a sim called il1946 which was supposed to be the real deal. |
#8
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Seperate teams. It should be, at the very least, interesting to see what people with console sensibilities can do when they develop a 'sim' for PC. They have the presentation skills and theatrics that gamers expect, let's see if they can match it with the gameplay simmers expect. |
#9
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If you can shoot a target without wobbling up and down while flying level like this game ..its a buy
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#10
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![]() Quote:
![]() Okay the last part may be inaccurate....but at-least it looks like they are listening to their customers? Cheers, MP
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