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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-02-2011, 02:00 PM
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Trooper117 Trooper117 is offline
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Mods is not a dirty word..
If we were all presented with a realistic sound mod that covered the whole rpm range, and didn't interfere with online integrity, 99.9% of us would gladly use it..
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Old 06-02-2011, 02:36 PM
Vengeanze Vengeanze is offline
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Mods is not a dirty word..
Nope, it ain't. Tried it in bed just now but didn't do anything to the missus.
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Old 06-02-2011, 02:39 PM
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Trooper117 Trooper117 is offline
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Try giving her the maximum amount of revs mate..
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Old 06-02-2011, 03:09 PM
Vengeanze Vengeanze is offline
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Try giving her the maximum amount of revs mate..
I'm +40. That would break a piston or sum. No good. 4psi MAXIMUM. I'll do 1800 with coarse/lean for about an hour. Dunno about her but that'll get me where I'm going.

Got some 100 octane bluepills that'll let me go into wep but that's for special occasions.
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Old 06-02-2011, 03:33 PM
CH_RoadDogg CH_RoadDogg is offline
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The ability to land and rearm/gas up take off again would be nice.
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  #6  
Old 06-02-2011, 05:47 PM
Blackdog_kt Blackdog_kt is offline
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I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.

Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint:
either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA.

The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft.
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Old 06-02-2011, 05:51 PM
335th_GRAthos 335th_GRAthos is offline
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Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.

~S~
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Old 06-02-2011, 07:49 PM
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klem klem is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.

Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint:
either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA.

The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft.
Just one response as I don't want to push the thread off track but anyone who has sat strapped tight into a cockpit will know they can turn their head and see about 40-50 degrees to the rear of their shoulders. That's why I don't like the 'gunsight' view with only 90 degrees left and right instead of about 135. Also I just don't get why we are slammed up against the gunsight just 6 inches or less from the sight glass. What's that all about? It just isn't real and serves no purpose.

I'd be happy to use 'gunsight' view if it just moved my head to the right in the 109 and left me to worry about the zoom/FOV level. Also, 'gunsight' view and 'tightened straps' are two completely different things.
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