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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-05-2011, 10:59 PM
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klem klem is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I think it would be a simple request, but i'd go one step forward and advocate an extra option.

.....................................
[*] Control position relevant controls
With this scheme, sliders and keyboard commands don't command a certain function, they command the position of the in-game animated sliders. What happens in each case depends on the aircraft you are flying.

If you are flying an RAF plane with their reversed mixture levers then you will have to pull your sliders back or press the "decrease" keybinding to go towards full mixture, if you are flying a G.50 you will have to pull the throttle fully back to actually go to full throttle and so on, because the controls mentioned are reversed in the real aircraft.

In summary, to get the desired effect you will need to move your controls the same direction they had to in reality for each different aircraft...................
In case I confused Insuber, this is what I meant as quoted from BlackDog_kt's post. I want the axes to reflect the cockpit. I'm quite happy to have other selectable options, I just wouldn't use them.
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  #2  
Old 06-09-2011, 08:32 PM
335th_GRAthos 335th_GRAthos is offline
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Dear all,

I hope I am not touching a sensitive chord here but, please let us respect the work that Insuber does for us (by collecting ad ranking all bugs and requests) and post here short, precise and clear "demands" = bugs or feature requests.


And leave outside discussions or page long texts. If you want to start a discussion on an issue that concerns you (and I am sure there is a lot of points in this game) please start a separate thread in the proper subforum (90% should fit in the Technical, Performance or Gameplay forums, the rest in the other subgroups) so that we can keep this thread tidy and facilitate the work of the "volunteer" (Insuber) who does the work for all of us...

My 2cents and probably it is not my job posting this but, it is only out of respect of the work Insuber does (which I would not have been prepared myself to do).

~S~

Athos
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  #3  
Old 06-10-2011, 09:07 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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The Stuka's wheel brakes do not work. This makes taxiing and landing slightly more challenging.

Still managed to get my first non-vulching online kill in it.
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  #4  
Old 06-10-2011, 01:26 PM
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hey thats a cool name

yes brakes dont work in sync with the ruuder as the old il2 did
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  #5  
Old 06-10-2011, 06:41 PM
335th_GRAthos 335th_GRAthos is offline
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While selecting the Chat window and typing a chat message, keys are intercepted by the game as well!!!!

(e.g. typing "S to all" opens the Network window as well...)
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  #6  
Old 06-11-2011, 05:38 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by TheEnlightenedFlorist View Post
The Stuka's wheel brakes do not work. This makes taxiing and landing slightly more challenging.

Still managed to get my first non-vulching online kill in it.
Unless you mean they don't work at all, i assume you mean they don't work in differential braking.

The solution is to map separate controls to left and right wheel brakes. The sim treats controls in the same way they were used in the real-life aircraft, that's why the Luftwaffe ones don't turn with brake and rudder like they did in IL2: they have two completely independent brakes, pressing the brakes key triggers them both while pressing the separate left/right brake key triggers only one of them.

The RAF aircraft are the opposite, they have a single brake lever and a secondary valve down the pneumatic line which governs how much air pressure goes to each brake. To use differential braking you need to press your brakes key and deflect the rudders, since the valve i mentioned is operated by the rudder pedals. In the RAF planes using separate left/right braking commands won't work the aircraft doesn't have independent brakes (just like trying to adjust pitch in the Tiger Moth, nothing will happen because the Moth has a fixed pitch propeller).

This sometimes confuses people with rudder pedals that have toe brakes, because they expect to use individual brakes by pressing their toe brakes on their controllers, while the way to do it is like in IL2:1946, press the brakes key and use the rudders.

If you are using a twist grip stick instead of rudder pedals you might be able to get around this by using the ability of the sim to use modifier keys: you can map a certain function to a slider and another function to the same slider as long as a key is pressed.

So, it could be possible to map separate left/right wheel brakes to brakes key+rudder left/right. This would probably make it behave identical to the old IL2, because when flying a Luftwaffe plane the sim would treat it as using separate brakes. When flying RAF it would ignore the separate brakes command (because the aircraft doesn't work like that) and would interpret the action as "universal braking control plus rudder", which is what we need to do in RAF aircraft.

It sounds complicated but it's not really, it's just a matter of understanding the new controller logic:
1) there are two methods of braking, one for luftwaffe and one for RAF

2) you essentially map both methods to the same control inputs

3) the game will probably automatically discard the method your aircraft is not equipped to handle and use the other one

In this way it might also be possible to set up gradual braking. For example, i could map braking on both wheels to brakes key + stick back. This is very intuitive for the tail dragger aircraft we currently have: nothing happens if you just press the key with the stick centered, if you however hold the key down and pull the stick back the more you pull the more you will brake, but at the same time your elevators will also be deflected and help you not to nose over. If you go ahead and map the individual left/right brakes to key+twist stick left/right like described above, you can probably get complete analog control for your brakes with just a simple twist grip joystick

Hmm, it sounds so useful i have to try it out for myself. Hope it helps
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  #7  
Old 06-11-2011, 10:59 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Unless you mean they don't work at all, i assume you mean they don't work in differential braking.
Hi Blackdog, I meant that they don't work at all.
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  #8  
Old 06-10-2011, 09:06 PM
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Bug with Spanish Translation:
http://forum.1cpublishing.eu/showthread.php?t=23711
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  #9  
Old 06-11-2011, 12:43 PM
jg27_mc jg27_mc is offline
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I know it has been reported already, but I don't think is enough alerting the developers for the connection problems that occur between the servers and steam... They are constantly timing out players and it's ruining the online gaming experience for us Axis fighter pilots, since we don't have other alternatives (not enough SP content to enjoy the simulation in the Axis side).
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  #10  
Old 06-12-2011, 04:54 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by jg27_mc View Post
I know it has been reported already, but I don't think is enough alerting the developers for the connection problems that occur between the servers and steam... They are constantly timing out players and it's ruining the online gaming experience for us Axis fighter pilots, since we don't have other alternatives (not enough SP content to enjoy the simulation in the Axis side).
any word from steam on this issue?
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