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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Anyway - the thing that makes people think these days that three year old budget cards should work fine in a modern "high spec game" like this are living under the umbrella created by Xbox360/PS3 limitations that has stopped serious pushing of the PC envelope the last years. CoD has maps with a size and density that is totally out of the Xbox/PS3 scope - even tough there is a lot of optimizing to do I think the patches has proven that it will be possible to fix the engine to a really nice state soon. When IL2 came out I had this rig: Asus A7M266 Motherboard - 512Mb PC2100 DDR - Athlon Thunderbird 1.33 Ghz - Geforce 3 64Mb I never remember any of the performance problems people where talking about when IL2 came out on that monster rig ![]() Back then the Nvidia Riva TNT 1 was less than three years old - and anyone trying to run IL2 on a TNT 1 would not be taken seriously if he/she said they had bad performance and where "forced" to upgrade. Last edited by mazex; 05-08-2011 at 09:02 AM. |
#2
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*SUPPORTED VIDEO CARDS AT TIME OF RELEASE: ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970 NVidia®: 8800/9800/250/260/275/285/460/465/470/480 Anyone with a graphics card better than those listed has a right to be pissed that the game is stuttering and crashing on them. If the game can not be optimized to a point where these cards will work, then IMO the devs have some explaining and apologizing to do. I don't expect a 4850 to play with max settings of course, but get real, this game is not nearly optimized to the point it should be. Telling people to buy more expensive hardware to make up for shortcomings in the game code is ridiculous. Consoles have nothing to do with people being let down. Some are reporting as bad, or worse performance with this patch than previous versions. THAT is what has people discouraged. The patches HAVE NOT proven anything to those guys. I can play the game pretty well on high with some stuttering, but that doesn't mean it won't be worse next patch. To be going DOWN in performance has to be discouraging. I think they will get the game ironed out eventually, but don't tell people who meet the minimum requirements and still can't play the game on lowest settings(which look like garbage) that it's their computers fault. |
#3
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I can run the game maxed out, but it looks rough and is not smooth on the deck, regardless of 30fps. But worse than any of that is I get screen lock-ups and have to use task manager to get out. This is on a fresh install of W7-64 on an SSD.
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#4
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#5
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![]() The reason I have been running a Core 2 Duo with a GTX275 card so long is that the need to upgrade has never been that bad. All the fps shooters that are cross developed for PC/Xbox/PS3 with multi million budgets run real nice on high settings on my current/old rig as I'm in transition right now... The REAL reason I upgrade is actually not because of CoD even though I thought that would be the game that would force me to upgrade but RoF! RoF runs like crap on my Core 2 Duo with Windows 7 x64. Talk about stuttering! Like CoD on release day for me. When I run it on XP32 it runs just fine but dual core and Windows 7 x64 is a combination that simply don't work for a lot of RoF-users (though some have a combination that seems to work). Jason himself has answered me that they have tried a number of things but for Windows 7 x64 they don't recommend a dual core to run RoF... And talking about the mega fast beta patches we have got since the release version they have really fixed the game for me and a lot of others. On my 3-4 year old rig I can now run on "high" default settings with 30+ in fps and no stuttering at all. The release version was awful with micro stutters everywhere. Under the pressure they have been it obviously seems like a lot of hardware/driver combinations don't work, mainly ATI/AMD GPU users? The thing is that the beta patches have proven to me that they don't need to pick up an axe and remove half of the trees / buildings to get it working on my old rig - so with some tuning for ATI users I am sure they will get the same results... Just have some faith! If they can double the fps on my old rig and remove the stuttering - I am sure they will fix it for the ones suffering right now. My old GTX275 is not that much faster than a HD4850... |
#6
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I get more and more graphical bugs when looking at land. Especially at when looking at water near shores. Light brown lines and tiles at shores and in rivers. Plus weird black corruptions on the sides on the screen especially when looking at land when diving/banked. Can´t show pictures because screenshot feature is broken. Both of these bugs were in last paches but are now much more common.
But the stutters that came with old betapatch are gone and FPS went up. Now playable with over 80+ planes in the air over London with flak firing away. So performance went up but a few graphical gliches came with the FPS boost. Windows also wants to swich to Windows basic from aero now and then. Oh and the game crashing to desktop happens now much less (happened only with the last beta pach). |
#7
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~S~All
Sorry to say performance down block graphics over water and cannot leave the muliplayer servers using the exit button ~S~Eshark os windows 7 64 bit cpu i5 650@ 3.20 ghz gpu geforce gtx 560 ti 8 gb ram |
#8
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__________________
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