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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-08-2011, 08:44 AM
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mazex mazex is offline
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Originally Posted by Luftrofl View Post
If that's true, which is unlikely, then Lego Star Wars much be horribly optimized just like CoD. It's ridiculous to expect people to have one of the top 10 graphics cards available considering what the published system requirements are.

Only when(IF EVER) this game is taking full advantage of the resources it's given can anyone make claims as to what graphics cards should or shouldn't work with it.
Well, he complains of stuttering in some situations with large mechs etc, but it works fine most of the time... Recognize that from somewhere (and we are talking Lego Clone Wars 3, the previous Lego games work OK).

Anyway - the thing that makes people think these days that three year old budget cards should work fine in a modern "high spec game" like this are living under the umbrella created by Xbox360/PS3 limitations that has stopped serious pushing of the PC envelope the last years. CoD has maps with a size and density that is totally out of the Xbox/PS3 scope - even tough there is a lot of optimizing to do I think the patches has proven that it will be possible to fix the engine to a really nice state soon.

When IL2 came out I had this rig:

Asus A7M266 Motherboard - 512Mb PC2100 DDR - Athlon Thunderbird 1.33 Ghz - Geforce 3 64Mb

I never remember any of the performance problems people where talking about when IL2 came out on that monster rig

Back then the Nvidia Riva TNT 1 was less than three years old - and anyone trying to run IL2 on a TNT 1 would not be taken seriously if he/she said they had bad performance and where "forced" to upgrade.

Last edited by mazex; 05-08-2011 at 09:02 AM.
  #2  
Old 05-08-2011, 09:24 AM
Luftrofl Luftrofl is offline
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Originally Posted by mazex View Post
Anyway - the thing that makes people think these days that three year old budget cards should work fine in a modern "high spec game" like this are living under the umbrella created by Xbox360/PS3 limitations that has stopped serious pushing of the PC envelope the last years. CoD has maps with a size and density that is totally out of the Xbox/PS3 scope - even tough there is a lot of optimizing to do I think the patches has proven that it will be possible to fix the engine to a really nice state soon.
No.

*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Anyone with a graphics card better than those listed has a right to be pissed that the game is stuttering and crashing on them. If the game can not be optimized to a point where these cards will work, then IMO the devs have some explaining and apologizing to do. I don't expect a 4850 to play with max settings of course, but get real, this game is not nearly optimized to the point it should be. Telling people to buy more expensive hardware to make up for shortcomings in the game code is ridiculous.

Consoles have nothing to do with people being let down. Some are reporting as bad, or worse performance with this patch than previous versions. THAT is what has people discouraged. The patches HAVE NOT proven anything to those guys. I can play the game pretty well on high with some stuttering, but that doesn't mean it won't be worse next patch. To be going DOWN in performance has to be discouraging.

I think they will get the game ironed out eventually, but don't tell people who meet the minimum requirements and still can't play the game on lowest settings(which look like garbage) that it's their computers fault.
  #3  
Old 05-08-2011, 09:36 AM
Langnasen
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I can run the game maxed out, but it looks rough and is not smooth on the deck, regardless of 30fps. But worse than any of that is I get screen lock-ups and have to use task manager to get out. This is on a fresh install of W7-64 on an SSD.
  #4  
Old 05-08-2011, 10:36 AM
mayestdo mayestdo is offline
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Quote:
Originally Posted by Luftrofl View Post
No.

*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Anyone with a graphics card better than those listed has a right to be pissed that the game is stuttering and crashing on them. If the game can not be optimized to a point where these cards will work, then IMO the devs have some explaining and apologizing to do. I don't expect a 4850 to play with max settings of course, but get real, this game is not nearly optimized to the point it should be. Telling people to buy more expensive hardware to make up for shortcomings in the game code is ridiculous.

Consoles have nothing to do with people being let down. Some are reporting as bad, or worse performance with this patch than previous versions. THAT is what has people discouraged. The patches HAVE NOT proven anything to those guys. I can play the game pretty well on high with some stuttering, but that doesn't mean it won't be worse next patch. To be going DOWN in performance has to be discouraging.

I think they will get the game ironed out eventually, but don't tell people who meet the minimum requirements and still can't play the game on lowest settings(which look like garbage) that it's their computers fault.
1+ I've got a Phenom II 1090T, 8 Gb RAM DDR 3 and nVidia GTX 480 and my rig struggles hard to play this sim but most times it fails. Stutters make my sim experience unacceptable. Like other people, I give up. I paid for a finished and optimized game, not for this alpha I purchased. I (and the rest of my squadron mates) are totally frustrated and unhappy. And the worst, we can't see a happy ending...
  #5  
Old 05-08-2011, 02:45 PM
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mazex mazex is offline
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Quote:
Originally Posted by Luftrofl View Post
No.

*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Anyone with a graphics card better than those listed has a right to be pissed that the game is stuttering and crashing on them. If the game can not be optimized to a point where these cards will work, then IMO the devs have some explaining and apologizing to do. I don't expect a 4850 to play with max settings of course, but get real, this game is not nearly optimized to the point it should be. Telling people to buy more expensive hardware to make up for shortcomings in the game code is ridiculous.

Consoles have nothing to do with people being let down. Some are reporting as bad, or worse performance with this patch than previous versions. THAT is what has people discouraged. The patches HAVE NOT proven anything to those guys. I can play the game pretty well on high with some stuttering, but that doesn't mean it won't be worse next patch. To be going DOWN in performance has to be discouraging.

I think they will get the game ironed out eventually, but don't tell people who meet the minimum requirements and still can't play the game on lowest settings(which look like garbage) that it's their computers fault.
Well sorry if I sounded a bit harsh on hardware that runs most games fine - I just pulled out the old memories from the days when you had to change hardware in less than 24 months to be able to play any new game with resonable fps

The reason I have been running a Core 2 Duo with a GTX275 card so long is that the need to upgrade has never been that bad. All the fps shooters that are cross developed for PC/Xbox/PS3 with multi million budgets run real nice on high settings on my current/old rig as I'm in transition right now...

The REAL reason I upgrade is actually not because of CoD even though I thought that would be the game that would force me to upgrade but RoF!

RoF runs like crap on my Core 2 Duo with Windows 7 x64. Talk about stuttering! Like CoD on release day for me. When I run it on XP32 it runs just fine but dual core and Windows 7 x64 is a combination that simply don't work for a lot of RoF-users (though some have a combination that seems to work). Jason himself has answered me that they have tried a number of things but for Windows 7 x64 they don't recommend a dual core to run RoF...

And talking about the mega fast beta patches we have got since the release version they have really fixed the game for me and a lot of others. On my 3-4 year old rig I can now run on "high" default settings with 30+ in fps and no stuttering at all. The release version was awful with micro stutters everywhere. Under the pressure they have been it obviously seems like a lot of hardware/driver combinations don't work, mainly ATI/AMD GPU users? The thing is that the beta patches have proven to me that they don't need to pick up an axe and remove half of the trees / buildings to get it working on my old rig - so with some tuning for ATI users I am sure they will get the same results...

Just have some faith! If they can double the fps on my old rig and remove the stuttering - I am sure they will fix it for the ones suffering right now. My old GTX275 is not that much faster than a HD4850...
  #6  
Old 05-08-2011, 03:42 PM
Pyrres Pyrres is offline
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I get more and more graphical bugs when looking at land. Especially at when looking at water near shores. Light brown lines and tiles at shores and in rivers. Plus weird black corruptions on the sides on the screen especially when looking at land when diving/banked. Can´t show pictures because screenshot feature is broken. Both of these bugs were in last paches but are now much more common.

But the stutters that came with old betapatch are gone and FPS went up. Now playable with over 80+ planes in the air over London with flak firing away. So performance went up but a few graphical gliches came with the FPS boost. Windows also wants to swich to Windows basic from aero now and then. Oh and the game crashing to desktop happens now much less (happened only with the last beta pach).
  #7  
Old 05-08-2011, 03:58 PM
Eshark Eshark is offline
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~S~All
Sorry to say performance down
block graphics over water
and cannot leave the muliplayer servers using the exit button
~S~Eshark

os windows 7 64 bit
cpu i5 650@ 3.20 ghz
gpu geforce gtx 560 ti
8 gb ram
  #8  
Old 05-08-2011, 10:47 AM
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addman addman is offline
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Quote:
Originally Posted by mazex View Post
Well, he complains of stuttering in some situations with large mechs etc, but it works fine most of the time... Recognize that from somewhere (and we are talking Lego Clone Wars 3, the previous Lego games work OK).

Anyway - the thing that makes people think these days that three year old budget cards should work fine in a modern "high spec game" like this are living under the umbrella created by Xbox360/PS3 limitations that has stopped serious pushing of the PC envelope the last years. CoD has maps with a size and density that is totally out of the Xbox/PS3 scope - even tough there is a lot of optimizing to do I think the patches has proven that it will be possible to fix the engine to a really nice state soon.

When IL2 came out I had this rig:

Asus A7M266 Motherboard - 512Mb PC2100 DDR - Athlon Thunderbird 1.33 Ghz - Geforce 3 64Mb

I never remember any of the performance problems people where talking about when IL2 came out on that monster rig

Back then the Nvidia Riva TNT 1 was less than three years old - and anyone trying to run IL2 on a TNT 1 would not be taken seriously if he/she said they had bad performance and where "forced" to upgrade.
I had an Athlon 900Mhz 512MB PC133 SDRAM Geforce 2MX 32MB rig when IL-2 demo was released, it ran ok at "medium settings" IIRC. Upgraded my GF2 to an Elsa Gladiac GeForce3 64MB just before IL-2 was released and it ran really well actually with most settings on "high". I don't care what some people seems to recall but I don't recall IL-2 being anywhere near the bad shape as CloD was on release.
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